[Previous posts, for reference!]
Grace
It's been a shitty few days. But for someone else in the place, it's been a whole lot shittier.
Grace doesn't understand Quiet. She's never been through it, never seen anyone go through it. The closest she's come has been suffering from a Technocratic virus meant to torture its victims as much as possible through hallucinatory horror. So she has sympathy when Samir takes apart his bed or spends the day cleaning furiously. She's always there with food, cutting through his bullshit to make him eat. Thinks this might have been something the monster did to him.
She couldn't really leave the office the day before yesterday. He was more out of it than usual, and somebody had to make sure he wouldn't bolt out and start wandering the streets again, muttering about that woman who tried to put government mind-control agents in his food.
Not that he'd get too far, because Grace hasn't yet shut down her monitoring program.
Yesterday, though, he wouldn't eat. Wouldn't do anything. His little red dot on her map of Denver didn't move.
Today, the dot is on the move again. And Grace is on her phone in the kitchen, calling Sera. The only time he's been halfway coherent was after she helped him get there.
Sera, your phone is ringing.
Serafíne
The creature sounds - well - sleepy when she answers. Like she was drowsing on a blanket spread out beneath the late summer sun, or maybe - just maybe - rolling over amidst the rich tangle of her fluffy white duvet and crisp sheets. This lazy, back-of-her-throat sound as her mouth more-or-less finds the right spot on her iPhone for talking. That's all luck.
"Grace. 'Sup?
Grace"Hey, Sera. It's about Samir -- I don't know if you know him? The guy from the... a few days ago? Things aren't really improving," she says, glancing at the plate she made up with all of Samir's favorites.
"He's not eating. Or drinking. I really don't want to take him to the hospital, but eventually, you know, people get dehydrated... I don't really know what to do."
She's avoiding saying all the reasons he's giving for not eating. And of course, she doesn't want to take him to the hospital for Reasons. That's not even close to an option.
"He seemed to do better with you."
Because, you know, you have that magic touch, there, Sera.
Serafíne"Mmmph."
Something something in the background. Music. A window rattling open, perhaps, the assertion of exterior noise, the hum of some insistent insect. The world is so alive, and beneath it this susurrant huskhuskhusk. That's the comforter, trailing along the floor behind her. Unwinding.
"Where are you?" Then: "Where's that?"
And then:
"Okay. Be there soon."
--
A half-hour, maybe forty-five minutes later, a van pulls up to a certain address in another section of town. The passenger's door opens, and rather spare young woman in a short pink sundress covered in bumble bees. Thigh-high fishnets held up by visible garters encase her legs, right down to her well-worn black combat boots. Damp curls fragrant around her shoulders, a thermos full of whiskey-spiked Darjeeling in hand, she hangs out long enough for her companion - tall, blond, beared, lanky - to park and circle the van and come up alongside her.
Together, they head toward the closest door-like thing they see.
Grace[Awareness! Can we sense the approach of a Sera?]
Dice: 5 d10 TN6 (1, 2, 5, 8, 10) ( success x 2 )
GraceGrace lets Sera know the address -- a place West of Denver proper, on the outskirts of town.
The Warehouse sits beside the Office, a two-story building. Neither look like much from the outside, which is probably the point. A horribly faded image of a cow decorates the side of the Warehouse, which might lead one to believe that this place was attached to a dairy business at one point. It is not, anymore. For one thing, dairies don't generally have need for such thick doors, with what appear to be biometric locks.
Grace is expecting visitors, and she can feel the mesmerizing presence of Sera filtering in through all the other resonant signatures here. It doesn't take her long to appear at the door to the Office, opening it with a crunching noise.
"Hey, Sera. Dan," she says, keeps the door open for them -- but not too much. Persimmon, one of Kalen's Bengal cats is eyeing the door like it is a portal into a strange new world.
SerafíneThe door opens. There they are, the pair of them. Sera has her head tipped back - gleaming sunglasses obscure her eyes - but she is sort of looking over the frames at Dan, who has a tattooed hand on her shoulder and is laughing, or maybe smirking, just a bit at something Our Sera said.
He glances up, inhales as the door opens, and - nah. Doesn't say anything except, "Grace," which serves as a stand-in greeting for the two of them because Sera kinda waves her thermos of tea.
In through the door and they are both looking around because the place is so - well - unusual and the technological locks honestly kinda freak Sera out so good thing she doesn't really notice-notice them.
"Interesting place," Dan to Grace, as he steps in behind Sera. "Kinda feel like I'm entering the lair of a Bond villain. Or at least the movie-set of the lair of a Bond villain."
Sera, for her part, lofts one of her straight dark brows over the rim of her oversized glasses. Fixes them on Dan, briefly, then back at Grace. "Where is he?"
Samir, she means. Of course.
SamirYesterday the dot had no more energy than a slug. Even a slug is possessed of a sense of self-preservation. All living creatures have within them such a drive but Samir is trapped in a reality that doesn't match the reality his friends know. The other day Sam was able to claw his way back to some semblance of sanity. He isn't having wild visual hallucinations or hearing so much noise that he can't concentrate anymore but Sam doesn't know how long he's going to be like this. Quiet doesn't come with an instruction manual.
Today Sam is tired. Call it a bout of despair. His only options are to fight off the madness for a few hours and be incapable of doing so much as hauling himself out of bed for the rest of the next day or to lock himself in his room so Grace doesn't keep trying to get him to ingest whatever mind-control substance the government or the Technocracy maybe it's the Technocracy maybe it's some other entity he hasn't thought of yet but the voices are angry with him and if they can't get him to do what they want him to do one way they'll find another.
So he went with Option B.
The dot is upright and active. Thus far it hasn't moved from its place on Grace's map of Denver.
Grace"The Bond villain's totally Kalen," Grace says, nods at him. Inside the place, it looks (and feels) more like a Hermetic's lair, with the resonance of Kalen and Elijah seeped into the pores of the wood. Kalen likes his interiors beautiful and decorated, with deep, jewel-tones on the walls, and paintings, maps, objects plenty. If Sera ever makes it to the library, she will find a rather large marble lion statue -- it is that kind of place.
"He has locked himself in his room. I'll show you," she says to Sera's question, and turns to go up the stairs.
SerafíneSo, jewel tones, paintings, rich warm woods, libraries with enormous marbles statues hidden away behind a concrete facade with a fading dancing cow, thick doors and biometric locks.
Definitely Bond villain. The vibe only deepens the further they get inside.
Dan gives Grace a quick little - something. Grin? Grimace? Something between? through the beard and falls into step behind Sera as they head up the stairs. She's being pretty quiet, keeps pace, doesn't take off the sunglasses, makes all the turns and follows all the paths.
Upstairs, the hallway: "You have a key right?" Sera, quiet. "Lock-picking's not exactly one of my skills."
GraceGrace looks like she's just coming to think of the idea of a key. Of course, Sera needs to get in. Samir's locked the door. That all makes sense. Part of the reason why she gave Samir a room that locked in the first place was to give him a sense of security. That's going to get violated now, isn't it?
"Key. Right. I do, hold on..." she says, and darts down the hallway, slipping her finger on a fingerprint-reader, which opens the vault-like door to her own office. The Bond villain vibe does not decrease. At all.
Soon, though, she's returning with a keyring of note. There's keys to their servers, to the freeze-dried goods larder, to the gun range, to a few other offices -- and Samir's room. She holds out the right one to Sera.
"I don't think he'll want me to be the one opening that door. He's been... unhappy with me today I think."
SamirOh good. Voices out in the hallway. Just what a guy who's already having auditory hallucinations and delusions concerning the intentions of the person who's been providing him with shelter wants to hear in a moment like this.
The door is already locked. On their side the girls can hear a rustling and then a very near thumping. (The audience can see Sam flying up from where he'd been sitting on the floor and grabbing a computer chair and then wedging it underneath the doorknob.)
He's breathing fast. He's scared.
Grace wasn't taking I'm not hungry for an answer earlier. They must have gotten to her already. He doesn't know who's with her and he doesn't particularly want to find out either.
Serafíne"It's really good of you to watch out for him, Grace," Dan tells her when she returns with the key, remarking on the fact that Samir might be - unhappy with her. One of his hands is on Sera's spare shoulder, beneath her damp curls. The other is on her opposite bicep. They're close.
Sera accepts the key from Grace's hand. Well, first trades-off the thermos full of whiskey-laden tea, then accepts the key. She takes this neat little breath, watching Grace or a beat, or two, or even three longer than is necessary, then exhales, long and quiet. Wry.
"Grace," she says, still-quiet, frowning a bit, thoughtful. Glances down at the keys as she turns them over in-hand, then back up. "You know that's not about you, right? Right now. Whatever he's feeling. He's unmoored right now, that's all. Don't take it to heart. I'm sure he'll thank you for everything, when he's better."
--
Doesn't say anything more, Sera. Turns over the keys.
Opens the door.
--
Tries to, anyway. It only goes so far. Gets stuck and Sera tries to push it harder and it is Dan who stops her pushing Pulls her back a bit, a gentle pressure on her spine. Bends over and kisses her on the crown of her head, murmurs something into her ear.
It's not like a closed door will keep her from doing magick. It makes it harder, though.
--
"Samir, it's Sera. I wanna help, but you need to let me in. It's harder from out here. Please open the door."
Grace"Oh, I'm very aware that's all about his... you know," Grace says. "I think he's afraid of me is all."
She takes the thermos, steps back, gives Dan this look: a bit of exasperation, though not at anyone in particular. More, this situation. It's frustrating. The door sticks, and Grace doesn't speak anymore. She just looks up at the ceiling, like it might have some answers.
There is a thing that might have some answers, might it not? She fishes for her cell phone in her jeans pocket, pulls it out.
Samir"Ah, fuck..."
The muffled exclamation sounds almost mournful. Like this is worse than he thought it was so much as he can claim to be thinking part of his problem is his brain is always on and it's always overthinking but if his brain were the thing misfiring right now it'd be an easy fix. It's not his brain. It's his Avatar or the cosmos or the code. Something.
A moment of silent contemplation. Shut the fuck up. Think. Where the hell am I. Are there more of them? Does it matter? It doesn't matter. How the fuck does this window--
Oh there it goes.
A latch pops.
SerafíneSera listens. Closes her eyes behind those glasses and breathes out something like a sigh.
"I don't think there's anything we can do, Grace. I'm sorry. I'm just gonna go."
Nudges Dan with her right shoulder and hands the keys back to Grace, then turns around and heads back down the stairs.
GraceShe looks up from her phone (still showing Samir inside his room) when Sera speaks, her eyebrows almost meeting in the middle of her forehead. "Okay. I'll keep an eye on him, I guess."
She breathes out a sigh, and looks around -- at the door, at Sera, at Dan. "Well, thanks for coming, anyway. Any time you want to come by and play laser tag, or... our library is open to anyone, so..."
But, hey, maybe now's not the time.
"Just, yeah. If anything changes, I'll let you know."
Samir[i am so sorry grace. soak roll per rules on p. 439 in M20.]
Dice: 4 d10 TN6 (1, 5, 7, 10) ( success x 2 )
SamirThere's no more noise from inside the room after that.
Grace's computer screen can tell her more than the closed door can. She's not looking at it now but when she does she'll see the dot is moving at a decent clip. That drop down to the ground didn't hurt him at all. Truly the universe looks out for the young and the crazy.
SerafíneTime 3. Rewind. Difficulty: 8 -1 (focus) -1 (resonance: liminal)
Dice: 3 d10 TN6 (4, 5, 7) ( success x 2 ) [WP]
SerafíneDitto. +1 (extending) -1 (quint)
Dice: 3 d10 TN6 (1, 4, 5) ( success x 1 ) [WP]
Serafíne(Again, Damnit.)
Dice: 3 d10 TN6 (3, 3, 7) ( success x 2 ) [WP]
SerafínePer + Empathy
Dice: 7 d10 TN5 (1, 2, 2, 3, 3, 7, 10) ( success x 3 ) [Doubling Tens]
SerafíneStop.
They're walking away and Grace is saying something about fucking laser tag, her brows drawn together over her eyes, and outside there's more than the latch opening there is the rattle of a window in its casement and maybe the sudden drop of a body -
- no -
nothing hits the ground. No one heads downstairs. The seconds are peeling themselves backwards and apart and there is something about this that is so inherently wrong it feels like unsplitting a broken-atom, like pushing ink back into the nib of a pen. Just a wrench and shaking her hands are shaking her hands are shaking as she reaches out to take the keys from Grace's hand and Grace is saying or maybe thinking that Sera should be the one to open the door because Samir is maybe a little bit afraid of her right now and Sera is looking at the keys in her hand and gives Grace a quirky little frown, pushes the keys back into her hand.
"On second thought, he locked the door. Let's not barge in. Let's go back downstairs?"
So: noise outside. Grace's voice, others. Keys yes, but none in the lock.
Footsteps shuffling in recessional.
Dan's giving Sera a suspicious look but that might be the suggestion of restraint over the keys or something.
GraceTime unhooks itself, starts rolling back. A few seconds go by, the other direction. Surely the universe won't miss them. Right?
For all Grace is aware, the lingering presence of Sera goes and makes her feel as though between-worlds in a sudden burst of Working that lingers -- without a trace of what actually changed -- right as she hands the keys over, trying to explain why she shouldn't be the one to open the door.
Sera's pushing the keys back on to her. Yes, let's go back downstairs. Grace didn't really want to open that door in the first place.
"Sure. There's a room with some couches down there," she says, gives Sera's shaking hands a little look. Wonders what changed her mind.
But then, she turns and walks down the hall again. Samir's sanctum of solitude won't be breached just yet.
SamirThey both know him better than they might think they do. He hasn't changed. It's the reality surrounding him that's changed. Samir is locked inside his own thin cocoon of paradox more than he can say to be locked inside that room but he is still in there somewhere.
They both know even if he has never admitted to it that Samir suffers from obsessive-compulsive disorder. On a bad day he doesn't like to touch things other people have touched and he doesn't want to touch other people and he'll hole up in his own apartment. They've lost track of him for weeks already because he won't reach out when he's having a bad time and it's so easy to forget about him anyway. Even on good days he seems distracted by his own thoughts.
This is a bad day. With mood swings and voices whispering in his ear.
He is sitting on the floor in the corner of the room. The window is closed. The door is locked but not barred. There are two voices out in the corridor. He breathes slow and waits until he hears footsteps retreat down the corridor. Then he crawls underneath the reassembled bed and wraps his arms around his ribs and closes his eyes.
SerafíneDownstairs, they find the couches Grace mentioned. Sera can feel the faint jangle of broken reality behind her eyes, at the back of her skull, held off, waiting. So she closes her eyes and doesn't really think about it.
She's good that that, Sera. Not thinking about the Thing Behind Her when she wants to avoid instead of simply deny reality.
Dan sits in the corner of the couch. Sera sits beside him, sort of curls up against him. Rests her sharp little chin on his chest. Grace might offer them something to eat - that happens here sometimes, or so we hear, but if so Sera waves it off. Unscrews the lid on her thermos and takes a sip of her whiskey-laced tea.
Then gulps it down like a shot.
Does another like that.
"Tell me what that room looks like, Grace. While I Work. It'll help me imagine it."
Correspondence 2: to establish the link through which she can cast. Is this vulgar too? -1 (focus) -1 (time)
Dice: 3 d10 TN5 (3, 6, 6) ( success x 2 )
Serafíne(Extending:
Dice: 3 d10 TN6 (1, 7, 10) ( success x 2 )
GraceThey do pass a kitchen on their way downstairs. There is a cake on the table inside, and some cookies. They are vegan carob cookies, because Samir used "I'm a vegetarian" as an excuse not to eat once. Now, the taste of those atrocious cookies might be what's caused him to believe them to be full of mind-control goo. Carob kind of has that lingering aftertaste.
But they pass it, and Grace offers a cookie (because she wants to find somebody else who likes them other than Elijah) and gets told no. And they continue.
"Well, depending on whether he's disassembled his bed again, there *is* a bed in there. Or at least parts of one. It's a rectangular room. Like, about four hundred square feet? And the walls are green. Tile floors, with some of Kalen's Persian rugs on them, because it's all tile and he might want to go barefoot. Um... there's a window? It faces West."
There's other things too. A painting on the wall that Grace only barely recalls, and a couch (because this place sprawls with couches). There's a dresser too. But she doesn't mention those.
Instead, she goes to one of the puffed-up overstuffed chairs in the little sitting room and plops herself into it.
SamirThere was a painting on the wall. Now it's been taken down and propped canvas-side towards the wall. No damage done to it but Sam didn't want the damned thing watching him and he had to scrub the walls down anyway. That room smells much more strongly of antiseptic than it ever did before he started staying with them and that window may have been open while he was on his cleaning binge Monday but it's just as likely he did not open it.
Irrelevant. Sera can't see what Sam is doing upstairs. She can feel the low hum of his resonance for the persistence of his Quiet. Like threading a needle. He's oblivious. If he were in his right mind he would have snipped the thread so soon as he was aware of it but he is not aware of it. He's underneath the bed trying to sleep.
It's difficult. Sometimes he hears the echoes of a monstrous woman's shriek. He smells rotting meat.
He does nothing to resist Sera.
SerafíneDan tightens his arms around Sera's spare shoulders. Even he can feel the hum of her resonance, the en-victualled, enthralling thrill of it. A few of the hairs on his forearm stand on end. She is both here and / there because there is no here or / there there is only is. Can't see it but behind the glasses her eyes are closed. Her throat works neatly to swallow another mouthful of tea that Dan kindly helps her steer toward her lips. Not that she's drunk this quickly, no, but she started earlier and she is allowing herself to become loosed, unmoored, unmade, undone. Something very un-everything about her magick. The way she lets go of her/self the way she has neither her nor self, the way she becomes everything and nothing.
just, you know, all.
Starts humming somewhere in all this, nothing more than a hum, faint enough that it sounds meditative.
First: calm mind. Dif: 7 -1 (focus) -1 (time)
Dice: 3 d10 TN5 (4, 5, 5) ( success x 2 )
SerafíneExtending: +1
Dice: 3 d10 TN6 (5, 8, 8) ( success x 2 )
SerafíneExtending again!
Dice: 3 d10 TN6 (2, 3, 7) ( success x 1 )
GraceGrace has never really understood how this works. How Sera can just drink a thing or smoke a thing and the universe changes for her. I mean, if that were a thing that worked, every college student who ever filled a stairwell with the aroma of pot would be turning back the pages of Time as they did so.
But, however it works, it does. That's all Grace really needs to know.
She stays quiet as Sera does her thing. Personally, she always likes a bit of focus when she's untangling the Tapestry's strings, making them dance to her direction. She does, however, pull a leg up into the chair, her foot resting in her lap. It's comfortable, for a certain type of person...
SamirTo compare it to the sudden yearned-for cessation of a headache isn't accurate. It's close. He may very well never talk to either of the women downstairs about what it's like to live with his illness. Ignore the fact that they're the closest thing to friends he has in this city.
Well. One of them is. One of them was or could have been or almost was. Plenty of reasons for her not to be here and she is anyway. Neither of them can reach in and pluck the paradox from the room cast it outside blot it out with her own energy but getting him to sleep so he can fight this off himself is a greater help than Sam can even see right now.
He isn't blind to the world around him. When Grace found him he was. He was getting better and he's blind to the fact that he was getting better.
That itch to check everything in the room is gone. He's too tired to stay busy enough to keep himself distracted from the thoughts that let themselves in unannounced. Those stop too.
Sam exhales as if he'd been holding his breath this entire time. No one is there to see it. He's alone with his madness but it's a madness reduced to one front now. May take him a few days to come out of it enough to recognize that he wasn't actually alone. Right now he's tired and no one is trying to open the door.
He lies still a moment and when he's assured of the fact that he can move Sam rolls onto his back and climbs out from under the bed.
Serafíne4 Grace does not understand how Sera can do what she does, and the truth is that that equation works the other way, too. Sera does not understand how magick can function within the confines of all these devices, programs, data.
But she's not thinking about any of that right now. She is / everywhere. A moment where her mouth is seamed and her eyes are closed and the humming stops.
Then something else. Sharper, more gut-wrenching than the work she has done until now. You can do this/You can make it through.
(mind 2/prime 2 - modified cult-y hope's birth, which can give 1 temp willpower. this is more like a gut-twisting affirmation of strength/life than hope, specifically. Would be more poetic but it is late and I am tired).
Dif: 6 -1 (resonance) -1 (focus)
Dice: 3 d10 TN4 (4, 5, 6) ( success x 4 ) [WP]
SerafíneExtending.
Dice: 3 d10 TN5 (2, 3, 8) ( success x 2 ) [WP]
Serafíne"I think that's all I can do." Sera murmurs when she comes to / from wherever she's been, Half-sitting up, dress rucked up, hair mostly dry by now, at least on the surface. Dan helps her off him and then stands up and reaches down a hand for her and she rises, too. Gives Grace a distracted little smile and heads out with Dan. He opens the van door for her, reading a certain tension in her brow and in her body that has him paying attention to her as he circles the van, opens the driver door, climbs inside.
Waits.
SerafíneParadox.
Dice: 14 d10 TN6 (1, 1, 3, 5, 5, 6, 6, 6, 7, 7, 8, 9, 9, 10) ( success x 9 )
SerafíneSoak
Dice: 3 d10 TN6 (3, 5, 6) ( success x 1 )