Saturday, April 5, 2014

Be still.


Sid

[doo de doo]

Dice: 1 d10 TN6 (7) ( success x 1 )

Kalen Holliday

[Oh. While I'm reminded. How long is this relative peace lasting? (Nightmares)]

Dice: 6 d10 TN7 (1, 2, 2, 4, 5, 7) ( success x 1 )

atrox ultio

RULES (Full credit to Kai via Damon, whose rules I have shamelessly ripped off and modified for my own purposes):

1. There is no post order, but please only post once for each post I make unless I say otherwise.

2. Post quickly! Posts within 10 min and declare/roll in 2 minutes or less. Today these are hard-ish (like, "needs Cialis" level) deadlines; I will give a warning if we start getting too late and then we'll start skipping.

3. You are free to multi-task, so long as you can abide by the above strictures.

4. This scene has potential risk: spiritual (my soul is on fire!), psychological (oh god, their soul is on fire and that's horrifying to comprehend!), physical (my head is on fire!) and social (I don't care if you're on fire. ...what, why do you look angry?). If you decide you want to bow out based on that I am completely fine.

5. Please PM or IM me with anything you want to be off-limits; phobias, triggers, themes, etc. Also PM with any relevant Merits or Flaws (Nightmares, Phobias, etc.) or any active magical effects (wards, Life enhancement, et. al) your Mage has going on your person. If you need to roll those, or Nightmares or the like, do so now. If none of these apply, no need to PM me with "None"

7. Please keep track of your own health, Quint, WP, etc.

8. Setup post coming now!]

atrox ultio

Our setting today: the Santa Fe Arts District. The time: just around dusk. The sun is setting in the sky, painting the canopy of the world in vibrant colors. Tonight, those vibrant colors seem strikingly red for some reason. Who knows why the colors end up exactly the way they are on any particular reason. Well, in truth scientist know, and they would be able to talk at length about how the reflections of this and that and the earth's atmosphere and the landscape and whatever. But they'd be missing an important factor: sometimes, something spiritual is in the air. And that can flavor even something as vast as the sky. Whether that's the case tonight or not remains to be seen.

We open our scene not on the main thoroughfare, but off on a side street somewhere. This is not far from the restaraunts and bistros and art galleries and the rest that dot the main strip of the area. The shadows are just a little bit longer here, but it's not desolate and full of murders or muggers or mugging murderers...at least, any more than the rest of the city. There are a couple shops, more out of the way mom and pop sorts of things than glossed-up affairs. This is where our heroes find themselves.

Kalen Holliday

Kalen is out in search of more things to put up inside the library he's building. Because nothing says 'I am so into this virtual library' than keeping a whole host of physical books and hanging original artwork and antique maps everywhere. At least Grace hasn't had an invention. Yet.

He looks up at the sky, he is always looking up at the sky, and there is that reddish tint to it. Unsettling. Unearthly?

He takes in a slow breath and then breathes in again, hoping to catch some sense of whether or not he should be concerned about that reddish glow. It could just be a very macabre sunset.

But...in his experience, it never ever is.

Dice: 6 d10 TN6 (1, 2, 2, 4, 6, 6, 10) ( success x 3 ) Re-rolls: 1

Leonhard

Browsing the air, Leonhard considers the red and thinks of stars he hopes are long since faded from power. Rarely anything but the slightest of astrologers, he had been lax lately, and not in the way Gustav might have him believe. These streets had, however, drawn him back. Cupcakes aside, ranging through the area as the dark began to make its claim had seemed more likely to grant him some new sight or sense of whatever had been behind that last incident, indeed that last stirring of disgust if he were honest. Disgust at abuse, and at the cowardice he discerned behind it.

As ever, or at least as usual, he is moleskin jacket atop denim, gilded only by his pace. A look here, a look there, no sign of the stirrings that had befallen this area so recently. Still, it had been worth a look after visiting the galleries, checking on works, checking on exhibitions. He pats the magazine against his leg as he strolls, turning a corner, considering calling it an evening and heading back to Pasaran.

But.. Isn't that... Kalen, seemingly as a-hunting as he. He smiles, and waves the magazine, quickening his pace to shorten the gap between them.

[Per+Awareness]

Dice: 7 d10 TN6 (2, 4, 5, 7, 8, 10, 10) ( success x 4 )

Sid

Why is Sid here? If asked she would not be able to say. She's been trying to stay out of the city lately, there are just too many memories here, sweet things that have turned sour all thanks to one terrible conclusion of a conversation.

She started off somewhere else, downtown maybe. Campus perhaps. And then she started walking and when she started walking her mind tuned out the world around her, turned inward, and there it stuck. Turning over thoughts and possible pathways and on and on and on until

she blinks, is vaguely aware that this is not an area she's familiar with. That moment of awareness drains away when she realizes where she is. Close to Santa Fe, too close. Place of another memory that, like a popcorn kernal jammed into her gums next to the back-most molar, she just can't dislodge. Her legs are tired and her feet are probably blistered - Vaans weren't meant for long treks. And yet, here she is.

Putting one foot before the other. A memory of a dark day with someone she thought was her friend playing on endless loop.

Serafíne

There's a gallery off the main drag called Common Grounds. Well, it is not so much a gallery as a co-op shop/gallery/whateverish place where known unknowns and unknown knowns can show work and sell handmade scarves and rough-hewn tables and savagely painted canvases and twisted garden sculptures and spiritual sculptures. Local artists and fair trade shit, with direct arrangements with a few artists and artisans in Mexico and points south. A fair amount of religious work too, not the stultifyingly conservative bullshit of American praying hands, but the sort of religious shit that feels challenging, even revolutionary.

The proceeds get funneled together with the proceeds from a small thrift shop, attached (which is closed at this hour) to provide support services for immigrants, legal and illegal, the victims of human trafficking and the like. One of Pan's parishioners has a few pieces there and Sera and Pan are leaving the store and Sera has wrapped a batik day of the dead themed scarf - black and wind, loosely woven enough to be see-through - around her cropped leather jacket and half-see through dress and as they walk out of the store Sera's sliding her arm into the crook of Pan's arm, all intimate, and she's a bit quiet today but sometimes she is quiet, and for reasons that are opaque she is not wearing Insane Heels, but a pair of well-worn Doc Marten's at the bottom of her fishnetted legs and she breathes in as they exit, and looks up.

Between the long shadows of the buildings.

"Look at the sky."

Murmured.

Serafíne

Per + Awareness.

Dice: 7 d10 TN5 (1, 2, 3, 3, 5, 5, 6) ( success x 3 )

Fr. Echeverría

Doesn't take a repetition for the big priest to heed her. The easy way he lets her take his arm like he's a gentleman and the easy way he walks beside her doesn't speak of romantic entanglement. But there is affection between them. Love. He thinks of her as a daughter. Strangers can tell that just by looking at them.

So she murmurs to him and he hears her and he looks up at the sky. Doesn't think of science when he does. Doesn't think of God moving over the face of the water in the first days either. All of this started with a single note.

He breathes and doesn't speak yet.

[perc + aware]

Dice: 7 d10 TN6 (1, 2, 3, 4, 6, 9, 10) ( success x 3 )

Sid

[what the hell it's a oneshot so i should at least try, percept+aware diff +2 for out-of-it]

Dice: 7 d10 TN8 (3, 3, 4, 4, 6, 8, 8) ( success x 2 )

atrox ultio

The area is, as side streets tend to be sometimes, void of regular foot traffic and it is just these Awakened few who have found their way here. Some of the shops are open of course, though even some of them are closed for the night and the ones that aren't are winding down. It can't be coincidence that the vicinity is this deserted, can it? Of course it can't. These are mages, and in their world so few things are truly coincidential. The shadows cast by the buildings cover them all in a peculiar way as they begin to coalesce together, wreathing them in shade.

Footsteps pound on the concrete. Breaths come hard and fast. Those steps are heavy, coming from someone who is no slight individual. It's the sound of a large man, the kind that you look at and say "I wouldn't want to meet him in a dark alley" if you were to see him on the bus or in a coffee shop. And oh, look where those footsteps are sounding from.

A dark alley.

It may not be the footsteps that the Awakened hear, though it may when they pay attention. And it's hard not to pay attention when that Bitter Wind blows down the street, tingling against their sixth senses. It has a sharp taste to it, sending a chill of relentless, cold anger through their bodies and bones. And then they hear a man scream from that alleyway.

"OH GOD, SOMEONE PLEASE!"

Sid

Sid is not paying attention and yet there is a part of her mind that is always open. Always receptive and perceptive. Slowly sensations filter in. The storm. The light. The inspiration. The visceral.

The Verbena blinks. Blinks again. Is that...Sera and Pan. And over there...Kalen and Leonhard. She frowns. It's not unusual for Awakened to find themselves drawn together. She doesn't understand it but Sid stopped trying to science her way to an understanding of things that aren't meant to be understood. Green things grow from her touch and Mages flock together seemingly at random. But it's never really random, is it?

Footsteps. Sid breathes in and she straightens, a sleeper waking from deep slumber. A swimmer making their way to the surface, no longer drowning. It takes time, time enough for her to see a man running, and that frown deepens. He is coming with a bitter wind, with some strange sensation on the air, she can sense it, almost taste it.

Then someone screams.

Humming, she looks for harmony with something.

[Watch Dat Weaving, yo, diff 4-1 (practiced)]

Dice: 3 d10 TN3 (3, 7, 10) ( success x 3 )

Kalen Holliday

He's starting to smile, perhaps a little guardedly under that ominous sky, to respond to Leonhard who refers to him as family in a way as though it were nothing. Or possibly everything. Both? Kalen isn't really in a place to do more than admit he doesn't really understand.

But then that scream. The sense of the other Magi. Sid. Serafine. Pan.

Thank God Pan is here this time. He adores Serafine and Grace and Alexander. But his world is half-swallowed by eternity and dreams and he doesn't want to be the scariest thing the others have going for them. One crippled Flambeau is hardly terrifying.

That he cannot conceive of himself as frightening says something about the world he sees.

He flashes Leonhard a quick, grim smile and starts for where that scream came from. Of course he does.

Leonhard

God's probably blinking, thinks the Jerbiton - and all too wrily for his own liking. The air of Bitter Cold is not pleasant, and it strikes him poorly. Perhaps it's a failure in the moment but he does not think so much of frostnipped Alpine memories so much as nights in flight from the Pogrom, the Enemy, the stinging cold of something akin to hate. He glances to Kalen, meeting the Flambeau's grim smile with pursed eyes.

Yet, the Somebody Please, the running man, it has set him to motion as well. "Hey!" He calls to the large man fleeing the alley, though his legs are carrying him close behind Kalen's. He is suppressing his accent, though it is hardly a chore after so many years in Colorado. He gestures with the magazine towards the alley as he calls for whatever response the large-set man might have. "What the fuck, man?"

What the fuck, man? So gentile, but efficient enough.

Serafíne

Sera wraps her arm all the more tightly through the crook of Pan's elbow. It is like they are woven together, like she has braided them close. She can feel his immediate reaction, the instinctual tension in his body and she gives a sharp, side-sweeping glance at his profile. All aslant. If he starts running, he'll have to drag her with him.

"Let's look and See who's there. I'll look for the people; you look for the Work?"

Somehow, she is humming a half-remembered song beneath her breath.

It is the fucking BeeGees, so we are all in trouble.

(Mind 1 / Life 1 scan.) Dif 4 -1 (focus)

Dice: 3 d10 TN3 (1, 4, 7) ( success x 2 )

Serafíne

you guys I'm'a get on a different computer. I will BRB.

Fr. Echeverría

Pan is in fact here. With he and his congregation halfway through Lent he's looking drawn but not worn. This is a time of sacrifice for him and the other believers. He's wearing all black today. Has a jacket on over everything. No collar. He only wears collars during rites.

When he starts to step forward to put himself between Sera and the alleyway approach it to stop whatever is happening before it can get out of control the Cultist tightens her grip on his arm. He doesn't fight her but he does tighten his arm in turn and drag her with him.

A suggestion.

"Okay," he says. Reaches into his pocket to find his rosary and worries the beads as he prays for sight.

[prime 1: watch the weaving, -1 diff because practiced]

Dice: 3 d10 TN3 (4, 8, 10) ( success x 3 )

Leonhard

[[Amendment of previous post:]

God's probably blinking, thinks the Jerbiton - and all too wrily for his own liking. The air of Bitter Cold is not pleasant, and it strikes him poorly. Perhaps it's a failure in the moment but he does not think so much of frostnipped Alpine memories so much as nights in flight from the Pogrom, the Enemy, the stinging cold of something akin to hate. He glances to Kalen, meeting the Flambeau's grim smile with pursed eyes.

Yet, the Somebody Please, the running man, it has set him to motion as well. "Behind you," he notes to Kalen, the younger magus having left the starting blocks just prior to him. Must be getting old. Great. But there is a spring in his step. Something of the Alps yet remains, it seems, however changed the company.

atrox ultio

Sera extends her perceptions out and, of course, she senses the five of the mages here and their physical states. But of course she's probably more interested in that alleyway. She feels one lifeform with a sentient mind, running down it with his (because it is a he, she can tell) muscles screaming and lungs burning from frantic exertion. And there is another form...not human. Something else...something cold and angry and single-fucking-minded...chasing after him.

atrox ultio

Kalen and Leonhard are approaching, Pan is bringing Serafine closer and Sid is in the general vicinity so she has full view as she--like the priest--watches for the strands of Quintessential energy that would indicate another Awakened doing Awakened things. With the two Hermetics moving the quickest (and without focusing to do magic), they are the ones that he nearly bumps into as he bursts from the alley, running like the hounds of hell are on his traul.

He is a big man; he's a very big man, actually. It's always hard to tell when someone is running as frantically and flailing as he is, but they might be able to estimate him at about six two, maybe six three. And he's built like a bruiser, the kind of guy that you would expect to bounce at a biker bar where things get rough on a regular basis. He's dressed that way too, in a leather jacket and jeans with a T-Shirt reading emblazoned with some local band or another across it. His hair hits just past his shoulders; in many ways he looks like your stereotypical biker.

But bikers don't run like this. He nearly careens into Kalen, nearly knocks him over. Seeing people seems like a sudden relief, although the panic and fear hasn't left him. "Oh god, you've got to help! I can't get away from it!"

He doesn't slow down as he says it; he rushes right by them and falls to the ground finally when he trips going off the sidewalk. There's a hard, cringe-worthy tumble into the street; he's gonna need to have some medical care. If he gets out of this.

And, of course, there is something else. They hear a pair of...are those hooves? And a low, angry growl as the thing begins to emerge from the shadows. They see the head of a--

Wait a minute, how did a deer get this far into the city? And since when do deer GROWL? But it's not a deer, and that's clear as it comes further out of the shadow. The grey fur of its head, punctuated with a pair of antlers, melts into an avian body with similar-colored wings. And a pair of powerful deer legs are what carry it forward.

And the eyes. The red eyes, glowing like coal embers. It hisses, looking at the five of them. But mostly at the biker.

Sid

Nothing is Happening, nothing is Working. Except for those others. Sera and Pan and herself. The street becomes becomes lighter, verdant, liminal as each Looks and each Sees and what Sid sees...

Doesn't matter what her feelings might be regarding the others. She alters her direction. One step before the other, slow, steady, testing the waters. And another, and another. Until Pan is flanked by a Verbena and a Cultist. "Kalen," she calls but quietly, just wanting to get his attention. If she does, she looks at Leonhard, and tips her head toward their own small group. A silent gesture of Come here. If shit is about to hit a fan, it's best that they group up, yes? Instead of someone crippled shuffling off into the mouth of darkness all alone?

She reaches into her bag for a folded blade which, once out, she unfolds. Lightly digs the point of the tool into the forefinger of her right hand, stopping when a droplet of blood wells up. Rubbing it with her thumb, smearing the red across her fingers, she looks for other Patterns. If she needs to ruin someone or something's Luck today, she will need a target.

"No workings but ours," she says, because greetings are for suckers and for people who are not Awake to the dangers inherent in an ability to reshape the universe with a Will.

Before she can start looking for those Patterns, however, she sees them. Sees the big man running out and looking for assistance, help from a thing he can't get away from. Sid watches him with steady eyes whose distance only seems to add to the sense of agelessness in them. Then she looks at the alley and she digs past the layers of sadness, pain, guilt. She finds that coil of fear - fear for her companions, her friends, these people who aren't really family but who are as close to one as she'll likely ever be again - and she twists it.

"That can't be good."

[Charging up some Unlucky Bastard: Entropy 2, diff 5 -1 (such practice), dropping a WP, threshold for 1 (target) +1 (effect) +1 (scene) +3 (max unluckiness) = 6]

Dice: 3 d10 TN4 (1, 3, 9) ( success x 2 ) [WP]

Sid

[she is targeting the antlered thing!]

Kalen Holliday

Kalen's jaw tightens when he gets crashed into, but he manages, somehow, to stay on his feet.

His eyes trail the biker toward the street then into the street. Move back toward the alley at the sound of hoofbeats. His eyes widen, very slightly as he takes in the sight of the creature, but all he says, very softly, is, "Of course."

And then he takes a deep breath and starts to murmur softly in Enochian.

[Forces 2-Redirect incoming kinetic energy because that thing probably bites almost as hard as it claws....; D=4; WP]

Dice: 2 d10 TN4 (8, 9) ( success x 3 ) [WP]

Leonhard

There are days when your average Jerbiton might, just might, wonder exactly how it is they are no longer a Major House in the Hermetic Order. Why, perhaps, they've seen decline since the Schism War, the Massasa War, the Ascension War... Why, when in all those years, things have grown evermore extreme, desperate, accentuated in the imbalanced humors of bile and spite and the trench warfare of hubris-ridden Enlightened conflicts, one after the other, upon the other...

Yes, there are days when such a Jerbiton might wonder, why is it that we no longer sit so high in the Order when the world in would serve so clearly needs a defter touch.

And there are days when a huge bastard-beast of a thing chases a biker into such a Jerbiton, who can only think to say, "Flank it, might slow it, I'll get him back."

He moves to scoop an arm, perhaps both arms, at least one of his own grabbing into the armpit of the fallen biker, muttering to him, "Quiet."

[Occult+Int: Any idea what this thing is? Please set Difficulty for Roll]]

Leonhard

Dice: 6 d10 TN8 (1, 5, 5, 6, 7, 9) ( success x 2 ) [WP]

Fr. Echeverría

As they come upon the alleyway the Cultist and the Chorister stand beside each other. No intention for the latter to release the former. If he can serve as an anchor or a focus for the younger woman then Pan will do that for her.

That creature comes out of the alleyway after the biker and he draws a breath of surprise but he doesn't flee or cast out God's wrath through his own Will. Not just yet anyway. He doesn't know what it is or what it's doing here. Doesn't know if the biker may deserve whatever is about to happen to him.

Presumption of innocence being what it is he'd like to believe that he doesn't.

He lights a cigarette and contemplates the situation through the smoke.

[entropy 2: lighting the path. aka Hey God How's It Going Buddy Should I Get Involved In the Next 30 Seconds or What? -1 diff practiced, -1 quint.]

Dice: 3 d10 TN4 (2, 5, 7) ( success x 2 )

Serafíne

The information Sera has for Pan is - well, hardly matters anymore; he can feel her breath quickening, a quiet moment of alertness as she breathes out sharply and tells him quietly - "Two. One human. One fucking mad, not human but still alive.

I have no idea what the fuck it is."

beneath her breath. She's a little bit drunk, Sera. That first blush, where the first glass of wine hits and heats your veins and there's a pulse to the night and a way the world is drawing itself together, woken out of the errant fibers of her muscled heart - and then indeed the biker comes careening out of the alleyway and here they are, arrayed on the street.

Sera breathes out sharply as that man comes careening out of the alleyway and sees what follows and feels what follows the timestream is always somehow, living, livid in the back of her throat. Pan's beside her but she hardly sees him; just holds on, and (tries to)

melt

the seconds around it. Like candlewax.

Time 3: antlered thing. Slow your ass down. Dif 8 (-1 focus). (-1 quint). + WP.

Dice: 3 d10 TN6 (2, 5, 10) ( success x 2 ) [WP]

atrox ultio

The creature looks at the five of them as they gather, and each of them do things. Sid unleashes the power of Entropy, which settles on the creature like dust from Atropos' scissors that cut the lines of life. Kalen prepares to shield himself for going in close against the creature; ah, Flambeau. Always trying to play the protectors, they are. Pan asks for divine guidance; Serafine slows its reaction times, making it a bit sluggish. And Leonhard...he thinks back to an older time, when he read something that may help. They're piling up on it, and while it is moving a touch more deliberately it is still moving forward, glaring balefully at them.

And then it speaks, in a low bass, punctuated by its hiss. "Leave. I just want him."

The biker is now backing his way up on his hands and knees, like a crab-walk with a terrified look in his eyes. He has no idea what is going on, clearly. He just doesn't get it, what this thing is or why it's after him. But he looks like he's been running for a long time.

atrox ultio

[[SID NO RELEASE EFFECT Ignore my cool Greek mythology reference]]

Leonhard

"Bygone. Peryton. Punker here must have invited its... ungh... you could lay of the pies..." The harrowed expression on Leonhard's face comes into being not from fear but moral quandary. Moral confusion. Frustation, however tinged with something altogether enlivened for some reason. He can scarcely keep his eyes off the antlered thing before them all, but scrabbles to get the Biker back, retreat, buy time and life. Time and breath. Damn, he thinks, damned, he knows... In Latin, he continues, caring not the merest of figs for how pretentious it may seem at first glance, but somebody's unlikely to speak Latin and he's got a beard and a Peryton after him... and Leonhard almost watches as the biker makes his own way backwards now. Almost. Eyes on the lesser beast, the Peryton.

"Seeks vengeance," comes the hurried, harried Latin explanation. "Murderers, of the innocent. Never stops. Tenacity and vengeance given a most resolved flesh. But we mustn't kill it. It's a Bygone." And unspoken but present is his reluctance to allow a death, even of a biker murderer. Even on the say-so of one of the True World's remaining bastions.

Yes, there are Jerbiton who might sit with Merinita, with Criamon, and bemoan their lot. And then there are glimmers, however morally confounding, that point to the world of Wonder that they would reclaim. Perytons. Damn.

"Are you so sure," the Jerbiton asks of the Bygone, returning to English, the force of Truest Nature. "Is there no chance that he might... be innocent?"

Sid

There is a part of Sid that, when she hears this thing is a creature of vengeance, wants to let it do its thing. Is she not also a creature of vengeance? Did she not return to her home to exact a five-year-old revenge on the people that hurt her? Reminded them of her existence, let them know that she is in fact alive, brought her enemies' attention back to her?

Murderers. Murderers deserve what's coming to them, but.

Sid is also a murderer. Well, not really, but she's let people die. She has nearly killed and for a time thought she would kill again. She's not that person anymore, she's changed.

Her eyes are on the biker man as Leonhard speaks, the corner of her mouth twitching like she might smile at the use of Latin, which she understands. If she was going to smile, though, it doesn't resolve into one after all. Her expression is grim.

To this...bygone...she says, "Even if he's not innocent. Are you sure he can't....for lack of a better word," a quick glance up at Pan, "repent? Do you think he can't...I don't know. People learn. People change."

Sid

[oh yeah, still charging, because just in case. +1 diff]

Dice: 3 d10 TN5 (1, 6, 7) ( success x 2 )

Serafíne

Sera seems somehow so far away and so very present, her arm still tucked around Pan's, though somehow that's loosening without her really being quiet aware of it. She's swallowing notes against the back of her throat and her skin is porous and she sometimes measures moments as heartbeats; the constant pulse of the universe against the back of her mind, the song you cannot forget and never entirely remember and that's what she is shifting around the Bygone. Changing around him. Pulling into and then peeling out of focus.

She can feel it in her breastbone; she can feel it between the chambers of her heart. The hidden stars and the visible horizon, tick and tock, just softening around him.

They're talking. She doesn't understand Latin; she doesn't know what this thing is but it just wants him, that man who has fallen in the street.

Does she remember turning her head to look at his body sprawled on the asphalt, or the reflection of the changed and failing red sun sprawled against the horizon in some oil-streaked puddle in the gutters,

or is that another tangible moment or two or three away?

"You need to go."

(Extending the time effect. +1 dif. WP again.)

Dice: 3 d10 TN7 (3, 7, 7) ( success x 3 ) [WP]

Fr. Echeverría

Pan is a murderer.

One could argue that he's done his time and served his debt to society and is now free to move through it without judgment but Pan also has the distinction of being a recovering addict. You get your veins introduced to needles and know what it is to get yourself loaded into a cop car with your buddy's blood caked into the creases of your knuckles while your baby boy screams from his crib at the back of the house and people tend to stop thinking of you as worthy of much of anything though.

Could say it's in the past, this murderousness, but Serafíne has seen him put a bullet into a living thing. That living thing had gone through the Caul. His Bible preaches the extermination of evil.

At the question of penitence Pan catches Sid's eye. Yes that's the word. He takes another drag off the cigarette to keep the ember going just in case he needs it and starts to step his way towards Leonhard and the biker.

Sera says he needs to go. Pan isn't sure if he agrees yet.

If the creature does not charge them then the priest takes the long-haired man by the arm. They're the same height. The same build. The priest stronger than he looks. And unless the biker offers up resistance the priest intends to put the biker's back to the wall so he's hemmed in while the priest crouches and asks a couple of questions.

Kalen Holliday

Leonhard asks about innocence. Sid asks about repentance. Kalen wants no part in a discussion about any of that at this particular juncture.

He takes a breath and looks back to Pan. Sure, there are whole sets of hierarchies for who he was trained to answer to, and those mostly end with Leonhard. It doesn't matter. He looks back to Pan and watches Pan move for the biker.

He turns his eyes back toward the creature, studying it now less because he wants to know how it might die and more for wonder. Because...seriously...wonder.

[For the LOLs-Int/Occult]

Dice: 6 d10 TN8 (1, 3, 5, 7, 8, 10) ( success x 2 )

atrox ultio

The creature may be relentless, but patience is not a virture and it steps forward with a low growl rumbling once more. It isn't launching itself into assault yet, but it's getting close. It looks between the five of them, around its prey in a general manner, you get a sense behing those angry red eyes that it's appraising them. How to approach the battle.

"We are never wrong," it says to Leonhard, as if the very thought of them being so is an impossible one to conjure up. The antlered head, those points so razor sharp, swings in Sid's direction. "And blood must be paid by blood. Repent? There's a hiss that sounds distinctly like the emotion behind what might cause a human to snort. "The soul burns for vengeance. There is a debt, and one way to pay it."

Relentless, bitter air. Now it's starting to come together.

As for the poor biker, his eyes widen when Pan hauls him up. Surely the priest isn't going to deliver him to the thing. He starts to struggle but then when he sees Pan's moving him to the wall and not to the fucking murderous talking deer-bird-thing, he doesn't quite resist. Yet.

"What the fuck, man?" That's all he gets out immediately. This is too fucking weird and terrifying for him.

Kalen Holliday

Kalen's attention stays on the creature now, taking in the way it advances, the way it studies them.

And so, being what he is, he takes a step between them. He doesn't care to hold off a creature that is rightfully vengeful. He does take issue with it eating his friends in the process.

"Their worlds are, in at least some senses that matter in this moment, not so absolute. Patience. They are dedicated to justice, if not vengeance. In the end, I do not believe they will stop you." His voice is soft, but clear enough. And, despite the phrasing, that is much more request than command.

Yeah...mark Kalen down for siding with the Bygone in this situation.

Fr. Echeverría

"My name is Father Francisco Echeverría. I'm a priest. All these people, they're the only chance you got of getting outta here if you ain't done nothing you gotta atone for. If you lie to me, I'm gonna know, and I'm gonna walk away."

Pan points the streaming cigarette towards the creature that will have at him if he walks away and pins his attention on the biker.

"Other than you're being chased by that, tell what you're running from."

Leonhard

Protect the Sleepers, they know not wha... No, not enough. Not for those that murder and deny the first stage of truth and wonder: breath. Not enough, those bendy Protocols. Not enough. So, it is to the Code that his instinct reverts more naturally. He had been avoiding this. The Protocols were always so much more of a referee than a judge, but he has his Oath, there went his Word... and still he comes up a blank, trumped by the scenario. Trumped. Kalen moves, says what he says, it fits, it works, it would even get a nod from the Jerbiton but for his own internal frustrations. (I won't see a Bygone again for another twelve years, and this biker puke-in-purse is the cause?!)

There is absolutely nothing, nothing, in the Code (there never really is, not often enough!) to cover this and to pish with the Peripheral Corrigenda even being considered... Consider breath, Leonhard. Consider life, Leonh... Life and death and murder andhere'sanidea, the thought runs before he can stop it. The thought runs all the way to his tongue. His eyes flit from Kalen, to Sid, to Sera, unable to see Pan now, back to the Peryton with his arms outstretched. Not in welcome, not in grandiose prideful gesture, but in inclusive address to the mighty Peryton...

"You are never wrong," he repeats, acquiescing only to fact, to truth. "You are never wrong and your quarry is never innocent, but in your tenacity, in your resolve, your success in meting what is... ah, deserved... you must have been confounded in the past. So long a time, so many murderers like this pig. Have you never been confounded? I expect so, though I do not find it comforting; I merely state the inevitable frustrations you have met in your time, and ask: is there no compromise? Can half a life be taken by two? A third by three? More by more, a burden made an offer to your purpose?"

He turns to the biker. Venom now. Pan speaks to him; Leonhard speaks of him. "Especially since you can be sure of a reckoning for him beyond your own purposes."

Sid

Soon as Pan moves off to move the biker, Sid goes not to follow, but to stand between the creature and him. Guarding the priest at least so long as he chooses to interrogate the man. She will move aside if or when he decides to, but only then. Unlike that night at the Chantry with Thakinyan staring down, she can protect him with more than just her paltry human body, with flesh and blood and bone.

"That's not true," she says quietly. "There are lots of ways to pay a debt. Lots of roads to choose from." She's stalling, really. Buying Pan time to talk to the biker.

Sid

[damn it woman, stop forgetting this. last roll i hope!]

Dice: 3 d10 TN5 (1, 6, 10) ( success x 2 )

Serafíne

Sera asks about nothing; neither innocence nor repentence and her heart is beating; hammering in her chest and Pan unwinds himself from her, stalks over to the biker, lighted cigarette in hand and starts to haul him against the brick and she gives him a look, half-following, her leather jacket a bit askew, the straps of her cocktail dress dark against her tanned skin and now she's in motion; less frozen, now she remembers how to move-in-place and move-in-time even though there's only so much she can take in the

birddeerthing

announces that

we are never wrong

and reminds her of something; of someone; of a myth she remembers. Of threads and scissors and fates and Fates; the thread of moonlight through leaded windows.

Sera wants Pan to get him out of here a bit urgently, but everything is spongy and she doesn't remember whether she's told him that or no, but they're at the mouth of the alley and the girl in the cocktail dress is trailing the man-in-black and the moment feels frozen and fracture and she probably doesn't speak because she still has most of her attention on the moment, the pulse of the moment, the places where the pulses meet and where her senses begin to blur. There's a plea in there, in her body and in her body and in the wordless and rather - well, fucking wordless and helpless appeal in her eyes as she looks at the others, and then she rounds a bit on the Bygone, impatient, bitter, cold and angry. Everything, everything that she is not.

"That's such fucking bullshit!" Just an outburst. Perhaps enough to bring its attention to her. "Such deterministic fucking bullshit. What the fuck - "

[Extending time-slowing effect on the Bygone. +WP]

Dice: 3 d10 TN7 (5, 7, 10) ( success x 3 ) [WP]

atrox ultio

They're starting to take sides now, or at least two of them have. Kalen is taking his side with the peryton, for his reasons. Sera has sided against it. And they're all positioned between themselves and this creature, magic thrumming through their persons as they stand off so that Pan can get to the bottom of things, after a matter. Sid and Leonhard, they speak to it and try to find compromise, or buy it time. We'll get to that.

The biker--let's call him John, because John is his name. His last name is Fletcher, but that's not important right now. Anyway, John is being confronted by the impossible, but he's not completely without his senses. He hears the right words, and he understands that this thing is trying to kill him because of a murder he committed, years ago. And Pan is asking about it. He watches the priest for a long moment, uncertain about--well, about all of this. But the thing, it knows. And now the priest wants to know so he can...help? Pass judgment? Who knows; either way, it's his only chance.

"T...ten years ago." He's looking at Pan, not the others. Certainly not that thing. "It was...I was high. Completely methed out, and I was trying to score because I was strung out. It was right down here, actually." He's just realizing that now. It hadn't even occurred to him before, what with the fear and panic of something that should not be running him down.

"I knew a guy, he dealt down here. I was gonna rip him off and it was all going okay. I got the stuff and started to run and he came after me. I had a gun...I went to shoot him and missed..." He can't look at Pan now, his eyes dropping to the ground.

"There was a kid. I didn't notice him in the alley before. Didn't see him until he was already gone. And then I was running away. I got my life back together at that point. Knew how wrong I'd done. Tried to find someone to do right by the kid and I work with charities now and shit, but..."

Yeah. He knows what he's done.

Leonhard tries to reason with the creature and Sid argues that there are other ways to pay a debt, but this is a Bygone. Humans, they have choices that a creature like this doesn't. It has a singular purpose, and as it steps closer--yes, it gets closer, hissing threateningly--they can see the shadow of the creature. The form of a young child, entirely unlike the shadow it should case by its form. "There is no confoundment. The spirit seeks vengeance. I must and will deliver it. Step aside now."

Leonhard

A sideways look finds its way to Sid. It is not a glance, this, though it doesn't remain for long. A look of regret; the Bygone will not be dissuaded. It is a regret that claws behind those brown eyes so briefly looking to Sid, perhaps even into her own, perhaps not, but they pointed that way for a moment. Yet, even though Leonhard's head then turns back to the Peryton, even though there is that movement, that is the only movement he makes. His arms are still outstretched, passive, saddenned. Far more confounded in purpose than the Peryton ever could be, and far more confronted by morals, he might think later if he has the chance, than the biker. Damn.

The Jerbiton's gaze seeks the eyes of the Peryton, whether they meet his or not. The shadow that falls from the Bygone lends his eyes to profound regret. Sorrow. No tears; he is too frustrated behind those eyes, and too set upon what pain might follow. It is a regretted stand, but a stand nonetheless. Kalen was not wrong, his eyes might say to the Peryton. He was not wrong in what he said. This will not stop you but I cannot allow you, sweet Bygone, sweet hidden proof, however much I might wish it so... I will not move but I will not strike.

Sid

Sid bends and twists and braids the threads of Fate around the creature, preparing just in case it does decide to change its target to them. To her friends. And she tries to stall a creature that she doesn't know until...she doesn't know what. Until the biker is deemed deserving of this fate? Until it attacks one or all of them?

Sid doesn't know. She just bends and twists and talks until she can feel it, that effect. That ball of twisted Fate ready to drop down over the creature. Make it harder to hit them or harder to chase them or harder to she doesn't know. She just makes things harder for other people. Will make it harder for this creature if she has to. If it won't be swayed off its path, maybe the spirit that's sent it can be.

It steps forward and Sid doesn't move. "And what will that do?" she asks. She is not talking to the creature now, but to its shadow. Or to it. Is it the same thing? Hell if she knows. "Do you think it'll make you feel better? I can tell you that it won't." Leonhard looks her way but she doesn't look back at him. Her eyes, so dark and brown and filled with forever, fill also with tears. "I can tell you that there's no winning in revenge, there's only ever losing."

Serafíne

So there is a kind of ellision, a lacuna, a space between. Sera is facing the Peryton, has Pan and the biker in her periphery and is aware of them all. She is breathing; shallowly. Hears the man's confession and sees the shadow change and feels something bright and painful beneath her skin. Leonhard, arms open -

- and Sera is rather breathless now. Hears the man's confession and remembers another story and remembers a story without a name or a beginning or an ending. Just a bridge, and then another wordless chorus. Somehow her arms have crossed in front of her, tight beneath her breasts. This happens midstory but she does not remember drawing herself up, tightly wound, nor does she remember loosening them.

Somehow Sera is in motion, though. Walking toward the peryton, perhaps past Leonhard? She stands right the fuck in front of it.

Oh god this is going to hurt.

- then sinks to her haunches, heels coming up, balanced on the balls of her toes in her combat boots. Reaches out and cups her hand in the shadow-of-a-child cast by the bygone-of-vengeance.

Close to the hooves.

Sera knows nothing about Spirit or spirits. The only myths she remembers are the ones that twist the gut, that stick in the back of the throat, that make one's heart beat, with regret, love, loss.

"Listen to him, listen to her," she murmurs, her hand in the beast's shadow, aware of its heaving flanks, aware of the shadow cast against the ground, aware that she has no means of reaching across to the other side, except her voice, and entirely aware that that cannot really be enough. "Hear them." A glance, up the elegant, shiver-cold beast's frame, piecemeal.

"We will find some other way to make this right."

"Please. Let go."

[Mind 2: empathic projection on the peryton. Peace. Difficulty: 5 -1 practiced. ]

Dice: 3 d10 TN4 (2, 3, 6) ( success x 2 ) [WP]

Fr. Echeverría

[mind/prime 2: hope's birth. IDK if absolution is an emotion. -1 diff practiced, -1 spec. focus. spending WP.]

Dice: 3 d10 TN3 (4, 7, 7) ( success x 4 ) [WP]

Fr. Echeverría

If the biker is Catholic or Protestant or Buddhist or an atheist or doesn't give two shits about religion or his soul or any of this it doesn't matter. He starts to speak. Starts to confess. This is the only chance he's going to get. The priest has already told him that. It's not a proper confession and they're skipping over penance and an act of contrition. In an alleyway where a former meth addict killed a child with a missed shot it's closer to last rites than anything else.

Francisco Echeverría has no room to judge anyone for anything they've done ten twenty thirty years ago. He doesn't judge. That's not his job. He casts aside the cigarette and removes his rosary from the pocket of his jacket and begins to whisper. The whispering goes on:

"Dominus noster Jesus Christus te absolvat; et ego auctoritate ipsius te absolvo ab omni vinculo excommunicationis (sespensionis) et interdicti in quantum possum et tu indiges."

As the others begin to pass their own judgments and take their own stances before the Bygone the priest makes the sign of the cross before the sinner. All of them are sinners. It's the biker he's hoping to allow to forgive himself before he either dies or flees the alleyway for the last time.

"Deinde, ego te absolvo a peccatis tuis in nomine Patris, et Filii, et Spiritus Sancti. Amen."

Whatever happens next is up to the Bygone but the priest doesn't walk away.

Kalen Holliday

Kalen hears what John says. And he believes in redemption. Given the choice, he'd leave him to live and repent. He is not unforgiving. He does not believe in a universe without forgiveness.

Or justice. Which is not the same as vengeance. But there are only so many left to stand for the innocent left. If this creature's will and his do not align here (ad make no mistake, they do not), he is more willing to let a man die here and let the peryton move on to its next (and hopefully more just) quest.

There are acceptable sacrifices. Sacrifices. They were never meat to be easy. Never meant to be without cost. John is an acceptable sacrifice. Pan and Sera and Sid and Leonhard are not.

The choice is not without weight, but it is easy.

He walks up to where Sera is, kneels beside her, and wraps his arms around her. As long as she doesn't set herself at the peryton, he thinks the beast will simply fling itself past them. Pan will leave it be. Sid and Leonhard...seem to be not about to actively intervene.

Sacrifice.

atrox ultio

[[Peryton's WP resistance roll. Will need 3 successes to continue on its path]]

Dice: 6 d10 TN6 (1, 2, 3, 5, 5, 10) ( success x 1 )

atrox ultio

A peryton, it is said, does not stop for anything until vengeance (not justice) is served. It is not a creature of justice; this is not about balancing the scales for it. This is about the spirit inside, the soul of a young child that was ripped from life far too soon just because he had the misfortune to be wandering in the alley while his mother was off doing...well, let's just call it something something else. That spirit was so young and it didn't understand what was happening to it. It was alive and then suddenly it was just a memory of pain, a scared and hurt and angry feeling that has haunted this alleyway for a decade now.

Until the creature heard its cry. Heard it from so far away, as the man who turned him from a living, breathing boy named Alan whose favorite thing in the world was the feel of sun on his face into a feeling, a spirit, a memory. And even that was not the case; no one remembered him. Not even his mother could remember him, long gone herself from an overdose (suicide, really, even if it wasn't purposefully so). But John Fletcher, he did. He remembered Alan, whose name he didn't know, every day of his life. It haunted him, no matter what he did that was good. And when he cut through this alley tonight, those memories gave Alan's spirit a voice, and it called. And the peryton heard.

There is nothing that can stop a peryton. Reality says that. But these five, they do not hold to the rules of reality. They bend and twist and mold them like clay, even when there are consequences (and there are, and they'll be felt). And so Serafine beseeches not the creature, who has no choice, but the mind of the spirit inside. And somehow, she reaches through to it, past the perytron's red glaring gaze. And she tells it one simple thing:

Peace.

For a memory of a boy that knew nothing of pain, peace is an unknown concept. But it bleeds in, and hope prevails just as Pan is terrifying poor John with what seems like Last Rites (but in truth give him hope and forgiveness). That bleeding peace, like the blood in the sky, seeps through and allows Sid's words to be heard. Lets the look in Leonhard's eyes be noticed and felt. Sees Kalen protecting Sera, in an act of selflessness.

And the red glare in those eyes grows, seems like it might explode with the heat of a volcano...and then vanishes. The shadow returns to that of a--

Well, as natural as a two-legged giant bird with a deer's head's shadow might look. The creature's eyes, now a soft brown, look surprised as it looks over the five of them. This has never happened to it before. And it may never happen again.

But it happened here and now.

atrox ultio

[[Edit: "For a memory of a boy that knew nothing BUT pain"]]

Kalen Holliday

Kalen does not see the creature's eyes change. Not with his head dropped down beside Sera's. He does not close his eyes, but his world is more a world of breaths than of sights. Sounds.

He breathes in and there is no leap. No rustling of feathers as the creature springs.

He breathes out and there is stillness.

He breathes in again and there are no hooves skimming past him. There is only the scent of the creature and Sera and the concrete that holds echoes of the past and a child's blood.

He breathes out. Stillness.

He looks up and the creature is there. Still.

He smiles and lets his head drop again to whisper into Sera's ear, then releases her and rises slowly.

Kalen Holliday

"Has anyone ever told you that you are fucking incredible?" Those are the words. The tone might say something else. Something more intimate. But those are the words.

Serafíne

Sera is shaking; up close, Kalen can feel that. When he wraps his arms around her she thinks he's going to try to drag her away and there's a resistance beneath the frame of those tremors that is small but determined. She can hear Pan praying and feel the brilliance of his resonance and her throat is a bit raw and - up close - Kalen can hear her singing a bit. This melody that is more spoken than sung and is so sotto voce that he can hear it only because he is right beside her and the truth is she isn't precisely looking up and everything is charged and Sera,

sings. Quietly. Keeps singing as the moment shifts and changes. Watches the shadow change where it cuts across her forearm. That's when she turns, closes her eyes, and dips her head to rest her brow on Kalen's shoulder. Listens as he murmurs to her, opens her eyes close enough that she just sees him piecemeal. The thread of his pulse in his throat, before he pulls away.

She hasn't gotten up yet. Looks a bit dazed, really.

And reality is probably about to sucker punch her.

Leonhard

Other than the arms which lower at his side as if wilting, bereft of purpose, Leonhard cannot move. The event has an impact upon him, and one which defies even Will, he realises. The flare of the peryton's eyes and the way they turn to brown are uppermost in his view. Regardless of his sense of Resonances, of the sound of breathing, the other sounds of the broader city farther afield, it was the eyes... the eyes... Somewhere in himself, brutal as it may seem, he almost mourns the loss of that red, that density of purpose. Perhaps the peryton will not long stay so neutered, and he hopes it will not, however much it must mean another murder. A quandary, but one with a purpose. A paradox of life, given the flesh of a Bygone.

He thinks of those killed for their Vis, boiled and battered down into Tass. Centuries past, this was common he muses. Centuries past, there were buffaloes like a carpet of hide... So few remain, and their eyes turn brown when denied. And he cannot move, watching the peryton that remains and wondering how much of it is sufficient to the peryton that may yet be. That may yet survive.

And of the four Mages? Pride, and... he with the Resonance of Inspiration himself... Inspiring pride to be more accurate. Gentle. Resolute. Prepared. Traditions.

"You might want to fuck off now," he growls without turning to the biker that had wrought so much. Protect the Sleepers they know not what they do, until they do, and look what that has subsequently also wrought. This was no victory of peace, he thinks. Not in the long run. Not enough, anyway. A lauded moment in his heart, yes, but one of disdain for certain possible consequences. He turns to the biker. He does not move. He looks only to the biker. The biker.

Serafíne

(This is Sera's Mind extension. Difficulty +1 for extension; -1 for focus.)

Dice: 3 d10 TN4 (3, 4, 7) ( success x 2 )

Serafíne

And Sera's divination. Time 2. Dif: 5 -2 for merit.

Dice: 3 d10 TN3 (5, 6, 7) ( success x 3 )

Sid

Sid stands still when Sera walks past. She stands still when Kalen makes his way forward, lowers himself, wraps his arms around the Ecstatic. She stands still as Pan prays for John. She stands still and she stands guard, because she may not seem like it, but if the creature can't be reached well. She will continue to stand between it and its mark until she can't stand any longer.

They seem to have gotten through to it. The shadow changes, the eyes stop glowing, turn brown. Sid does not immediately release the effect she's worked around her, not yet. She is watching it, this thing. This creature of vengeance, committing what it looks like to memory. Because, she knows (thinks), someday it may come for her. Or for one of her friends. Or someone else another night.

The blood colors seep out of the sky as the sun continues to set in the west, and Sid lifts her chin. She relaxes, lifts her glasses an inch from her face and she scrubs away the moisture there. And she releases her Working, lets the threads of Fate fall back into whatever order they had been in before.

She looks at Sera and Kalen. Safe. She looks to Leonhard. Safe. She looks back at Pan. Safe. Then she's not looking at anyone, her chin lowered and her gaze to the ground a moment.

They are all busy with their own workings, their own thoughts, their own whatevers, maybe they won't notice when the tall, quiet redhead begins to make her way away. Not toward the shops, but to the east, toward the neighborhoods with their small squat houses and their overgrown and overrun lawns.

Kalen Holliday

He's starting to rise, to pull away from her, but she catches his hand in hers. There is one thing they haven't done. One last thing.

One last thing they gave to an Archmage that they could give to a boy.

He settles back beside Sera, wraps one arm around her and catches up a handful of grit from the concrete. Dirt. Ashes. Little bits of broken glass. Perhaps even the shards of dreams.

He is relatively sure those are what he feels biting into his skin.

He breathes out, sends that dust and those dreams shards off into the air. Watches them for a few seconds and then breathes back in and lets his eyes close.

[Time 2/D=3 (5-2); WP]

Dice: 2 d10 TN3 (2, 8) ( success x 2 ) [WP]

Fr. Echeverría

You might want to fuck off now.

The priest shoots the Hermetic a look that very clearly says Shut the fuck up but doesn't open his mouth to rebuke him. Just puts a hand on the biker's elbow so he can guide him away from the Bygone and the spirit of the child his poor aim killed. A murderer about to lead a murderer away from vengeance.

"Come on," he says. "We gotta talk about your penance."

And maybe do a little bit of converting. He doesn't know if they'll have time. The younger man looks like he needs stitches.

Leonhard

To say the Hermetic is stirred by the look from Pan wouldn't be entirely wrong, though it is not a bristling or a response in any way insistent that, yes, the biker can indeed fuck off now. Catching the look from the corner of his eye at best, at best, he is really only looking at the biker. Looking at living proof that penitence costs those that support it. A coddled soul is not enough, he knows, and the peryton's smell draws him back to it. Not often you get a Bygone barely feet from you, after all.

Penance. The biker can be coddled in his penance; it is the peryton he considers. Purpose.

atrox ultio

John flinches at the growled words from Leonhard. The man has been pushed now, toward the ends of reason by this strange and nearly deadly occurance, but he recognizes a look of judgment, and he understands. He turns his eyes to the ground, doesn't see the look that Pan shoots the Jerbitron. And then he's being pulled and guided away by the priest, and he goes.

Serafine and Kalen separate the veil that makes time a linear thing, search back into the past. They see Alan, a young boy of maybe six. A bright boy, warm and friendly, who had the distinct misfortune of being born to the wrong person in the wrong circumstances at the wrong time in the wrong location. Any of those things changing may have meant he lived, but such is the way of fate. He had bright, intelligent green eyes and a ready smile, and he was also naive even for a boy of his age. He was an inquisitive boy who liked exploring this dangerous world he lived in. It only stood to reason that eventually it would result in his early end. He didn't have a lot of friends and there was no one who would help his mother (who would stick their hand out for a heroin junkie?), so he came with her when she needed to score. That brought him to a nearby building and then he heard something in the alley and, innocently, went to look. And there it was. They will remember him like no one else will.

Sid moves to quietly slip away, and the peryton looks at her a moment before it notices Leonhard looking back at it. It shifts its head to the right, regarding the Hermetic. There is a look that might, if you considered it just right, be one of respect. Maybe it's not; maybe it's the light. And then, without a word (because what is there to say?) it shifts and folds in on itself, becoming a crow. The ferryman of the souls of the dead, flying up and away into the blood red sky.

And the mages are there alone, like none of it had ever happened. No blood, no violence, no dead body. Not anymore.

atrox ultio

[[Paradox oh please die roller hate me Two Level 2 Sphere effects, +1 for each because Sleeper]]

Dice: 6 d10 TN6 (4, 5, 6, 6, 7, 7) ( success x 4 )

Serafíne

Soak!

Dice: 3 d10 TN6 (5, 6, 7) ( success x 2 )

atrox ultio

[[Oh one more]]

Dice: 1 d10 TN6 (1) ( fail )

atrox ultio

[[Enjoy Reality Slamming Your Bits in the Door, Kalen!]]

Dice: 3 d10 TN6 (3, 6, 6) ( success x 2 )

Kalen Holliday

[Soak]

Dice: 3 d10 TN6 (1, 1, 8) ( success x 1 )

Sid

[Life 2: Sid Sid how does your garden grow? Life 2 vulgar unf yes. -1 diff appropriate resonance+Green Thumb. Extending once.]

Dice: 3 d10 TN4 (3, 9, 10) ( success x 2 )

Sid

[and again]

Dice: 3 d10 TN5 (1, 6, 9) ( success x 2 )

Sid

[raise those diff +1 I am dumb and never remember the vulgar stuff. So...actually no change I guess. carry on!]

atrox ultio

[[Paradoxicalagilisticexpialidocious!]]

Dice: 2 d10 TN6 (6, 6) ( success x 2 )

Sid

[soak!]

Dice: 3 d10 TN6 (3, 7, 10) ( success x 2 )

atrox ultio

[[And exeunt for the ST!]]

Leonhard

[[Wonderfully engrossing scene, thanks all of you!]]

Serafíne

Kalen's kneeling. Sera is crouched, balanced on the balls of her feet, forward a bit, the dress with its criss-cross lacing creeping up her thighs; and there's Kalen rising and she reaches for him and grasps his hand and he can feel something in her; some urge to action, some sense of dislocation that feels - resonant, right? Some liminal memory in the air around her. They have done this before.

Sera is still singing, beneath her breath, beneath the skin of her breath. It is quiet. Kalen kneels beside her again and her hand laces with his and she tightens her grip and back, and back, and back they go and the moment is shimmering into itself, is melting into its constituent pieces, is replacing and repiecing itself.

There is a boy. There is always a boy and she does not hear his name in the past and she will never remember it,

but she will remember him.

By the time they surface, the peryton is gone. Sid has slipped away. Pan is witnessing to a murderer whose confession sounded to her ears so much like -

- Sera comes up for air. Her nose is bleeding. Her hands are shaking a bit.

She rocks back onto her heels though, tightening her grip on Kalen's hand enough to help her to stand.

Glances at Leonhard and the empty alley and the street left behind, and then at Kalen, and has no idea what to say. He's already walking away. Footsteps a soundless sort of echo, more a retreating resonance that paints the night in an oddly receding surreality.

If she closes her eyes tightly enough she can hear, perhaps, the rumble of Pan's voice as he witnesses to the ex-addict around the way. Feel his light like an X-ray right?

She tells Kalen, "Thank you." What else can she say?

Kalen Holliday

"Anytime," Kalen says softly. He reaches out, not to touch her face but to catch her nose between two fingers and press. He seems unconcerned about the blood, or really the fact that she is bleeding. He knows all too well what a life-threatening amount of blood looks like. "Be still."

Friday, April 4, 2014

Not mine, yours.


Serafíne

Friday night, after the dinner hour, before midnight. Before the day has turned and changed, a text:

I want to see you.

Everything's spelled correctly so maybe she's sober. But iphones, man. The things they auto-correct.

Hawksley

There hasn't been a time yet that Hawksley just hasn't responded. He's been away from his phone for a while, or asleep, or in another country, but eventually he always gets back to Sera with relative promptness. Tonight is no different. Tonight he texts her back a couple of minutes later:

Where are you this time?

Serafíne

It makes her smile when the text comes back. She's still at the bar, has returned to her half-finished drink after watching Ian leave, and there's the flash of her smile quick-striking to the bartender.

This fucking bar.

The silly smiles lingers as she taps the bar for attention and leans forward to ask him, What the hell is this place called again?

And bartender tells her, of course.

And then Sera, smiling, tells him:

Wms & Graham.

Hawksley

So helpful.

Hawksley has responded to that first text before she gets the answer, the other one.

Cool. See you in a bit.

Which he does. He doesn't text her or call her from outside the speakeasy that is made to look like a bookshop. He goes inside, dressed in those yellow jeans of his, but this tee is granite-colored and he's wearing a striped hoodie as well, navy and white. It's dark now; he doesn't have mirrored shades clipped to his front. They open the the bookcase for him to let him into the narrow hallway that leads to the bar proper, and he can see Sera sitting there within seconds of coming out of that dark tunnel.

His keys dangle from a finger. He stands at the mouth of the hallway, jangling them slightly at her eyeline.

Serafíne

Per+aware for my reference.

Dice: 7 d10 TN5 (1, 1, 2, 5, 7, 7, 7) ( success x 4 )

Serafíne

Sera is by herself and she's seated at the bar, yes, and the barstool beside her is no longer empty, but the person who has filled it is talking to someone else, on the other side, and she has a hand around the mouth of her glass and she is contemplating it as much as she is drinking it, feeling the heft of it in her hand, watching the light move and allowing herself to entertain the vibe of the crowd, just to feel it. Her senses all open; and she can feel him outside and maybe half-a-block away, not half-a-city away, but she feels him before she sees him and that feeling sinks warm into her skin, warm enough that she shivers, pre-emptively, before he darkens the first door.

Already has money on the bar to pay for her probably overpriced but she's fucking loaded like she cares drink and a generous tip to boot by the time he's through the tunnel and when he's on the other side she looks up, this spiking glance that finds him through the crowd.

Sera's wearing a short black cocktail dress; the sides bare, open, just braided together, the fabric itself the translucent sort of black likely to go sheer when illuminated by flashbulbs, like she fucking cares. And as she rises she's reaching for a little weighted clutch with a handle like brass knuckles shaped like skulls that cost thousands and a patched and battered leather jacket she got in a thrift store for nine dollars and seventy-five cents.

She has been thinking of Hawksley - distinctively thinking of him - for quite some time tonight, and she's so pleased when he appears framed by the tunnel as if by magic shaking those keys at her and she cuts back from the bar and leaves behind her cash and tosses her jacket over her shoulder and walks right up to him and drops her goddamned jacket (though not the clutch) on the floor and wraps her arms around his neck and kisses him and the kiss says welcome and hello and oooh absurd yellow jeans and keys! and many other things.

She tastes like gin and lime and cherries.

Pulls away and drops her brow to the bridge of his nose. Looks down the line of his body and the line of their bodies and the lines between their bodies.

"Take me someplace better than this."

Hawksley

The door is dark but Hawksley, within it, is light itself. The light that, on earth, all lights imitate and echo. The original light, the life-giving light, the single star that is so loved because of its proximity and its gravity. It is not much different from other stars, though. Not really. They are all the same in the sense that they are all warm and unique and bright and distant.

Like mages, that way.

He doesn't know she's been thinking of him, or that she could feel him. He knows she's wearing a dress of cutouts and that she's walking over to him and people are noticing her because they saw this woman sitting there, they've seen her tonight, they do not think she makes much sense in that outfit with that clutch walking up to a guy in colored jeans and a hoodie like he's the whole reason she came here tonight.

He puts his hands on her waist when she gets to him, and his hands are warm right on her skin through the cutouts and his keyring is cold where it is still looped around a finger, pressed to her side. She kisses him with invitation and warmth and depth and delight and silliness and his hands, briefly, tighten on her body. It's a quick flex, involuntary, as he's lowering his head to kiss her back. We're sorry to you, Sera, for even in your absurd heels you are not as tall as this man, who you kiss like that almost every time you see him,

when you aren't bleeding from a head wound. And sometimes even then.

They stop kissing. It's not terribly gradual. He is looking at her, eyes bright and sunlit even in the shadows they stand in, his hands unmoved from her body, his knee slightly between her thighs because you have to get close, see, in that narrow hallway and for a kiss like that one. He doesn't move just yet, his back to a wall.

"What am I, your chaffeur?" he quips, like he cares, which -- if he did -- would have kept him from coming tonight at all, or even answering that text. He lifts his head, looks around. "I don't know," he tells her, "it doesn't seem so bad. You didn't like having to go through a bookcase?"

Serafíne

"Dan's my chaffeur," Sera returns, and she catches her lip between her teeth and turns her head without breaking that point of contact between her brow and his skin. His nose or, now, maybe his cheek. Casts a half-lashed look back into the bar, which feels alien and unsettled and fine and strange. "You're not my any fucking thing."

She breathes out sharply and tips her head back to look at him, fully this time, then drops her eyes to his shoulders and then his chest and then lower.

He is against the wall. Sera opens her hands and then glide over the muscled frame of his shoulders as she steps into him thighs around his knee, pressing him back against the way.

"You belong to you. And I fucking like it like that.

"But I still wanna go. Take me anywhere. Fuck it, take me dancing."

Hawksley

[I FEEL NOTHING. manipulation + subterfuge. // diff +1 for reasons.]

Dice: 3 d10 TN7 (2, 5, 9) ( success x 1 )

Serafíne

[What does you feel!]

Dice: 7 d10 TN5 (1, 1, 1, 2, 4, 7, 9) ( success x 2 )

Hawksley

There's a flash, a pull, a twitch of a grin that wants to live when she says that Dan is her chaffeur. Next time he sees Dan he will probably tell him that. But it's followed by the other side of the twitch, the part that pulls down, the one that makes his brows ache to draw themselves together you're-not-my-any-fucking-thing emphasis on the my but emphasis mostly on the not preceding it.

He is not good at hiding anything and he seldom tries. He's not good at doing this with anyone but with people who have one very specific thing in common with Sera he is even worse and those people with that one very specific thing in common with Sera but not in common with Hawksley comprise the majority of human beings on the planet. He can't lie worth a damn, he can't hide, and this is why he doesn't try, but he tries now.

Hawksley blanks his face. Doesn't, as a good liar would, replace it with something else, just as believable. No deflections, just a shutdown: he's fine. See? Look at his placid brow and straight mouth, he feels nothing, he is fine, his chest did not just momentarily cave in, that word echoing in the back of his mind isn't ow.

Even if she likes it that way. Even if, pressed a bit to the wall, he is also wanting, also aroused, also thinking no, not dancing, she just wants to go she wants to go anywhere and he is thinking of his car parked down by the Platte River and of that already-short skirt hiked up her hips and her saying the word now, of her saying something about feeling like a map of light, which only makes his breath catch to even think about it.

"The river?" he says, more seriously than he means to, and it already seems odd and off because normally Hawksley would just take her somewhere, wouldn't ask or suggest or check, would just... go.

Serafíne

The truth is, Sera does not want to look. Not too close, not precisely, not tonight, when she also does not want to think about how a too-slick stranger's too-slick come-ons and his hand settled deliberately beside her own and his finger tracing its way up the back of her hand made her think of Hawksley, made her want Hawksley, right there, in that moment.

She likes strangers; likes their hands and likes their bodies and likes the way they turn themselves toward her. And here they're close and she's leaning in and pulling back and her gaze is somehow slantwise and oh there is the beating of her heart, the quickening of something in her chest, which she does not name because she does not Name things. Because she lets them be, because she just feels.

So, listen, her gaze is shunted away from his face, down through the shadows, and her breath catches too and he suggests the right and there is a question mark, there is a question mark, Sera there is a question mark right there and she hears that and feels the strangeness of it bcause her eyes sweep back to his, dark in the shadowed space and Sera reaches up, breathing a bit ragged now, and rests the meat of her thumb on the center of his lower lip. Holds it there as she studies the shape of his mouth around her thumb, then replaces the thumb with her mouth.

This kiss is deep; is not precisely an apology, is more some sort of savage seal.

"The river." Sera confirms, murmurs over his mouth. Catches his lip between her teeth and he can feel the caging tension in her core, through the braided straps that hold the dress together. Each breath she draws before she draws it. Her mouth pulls from his, glides up the sharp sweep of his cheek and she cannot reach his ear unless he bends his head to her but he can see whait she wants, and maybe he wants to feel her hot breath against the lobe.

"Did you drive the Porsche?"

Another night.


Serafíne

Late enough that the after-work crowd has long since gotten tipsy and gone home or gotten drunk and moved on to someplace where the drinks are cheaper and the crowd thicker, early enough that the second shift is still humming in that golden moment between dinner and midnight; before anyone has started putting down the drinks that they will regret in the morning. A bit of a lull, though on a Friday night there is never a lull in a place like Williams and Graham.

Here is someone in the crowd, at the bar, alone for the moment and deliberately so, though there must be someone or someones or many someones in and around the crowd that she knows. Seated on a barstool, one arm braced across the bar in front of her. The other elbow planted too, her tattooed fingers near-elegant in the way they drape over the mouth of her glass. A Long Live the Queen, frothy from the shaken-up egg white.

Protein, see. She calls it dinner.

The impression one might have of her from behind - blond curls half-way down her back, a skin-tight cocktail dress, legs tucked beneath the bar and shadowed from view - is not much different from the other female patrons on a Friday night.

But oh, the way she feels.

Ian Lai

Williams and Graham was exactly the kind of trendy bar one might expect to find in Denver. Modeled nostalgically after an old-fashioned speakeasy, but with a kind of shimmer and polish that felt all-too clean and new to really fool anyone into forgetting that they were in an upscale establishment. The room had a lush, golden glow that set off warm, coppery tones in the wooden furniture.

The crowd here tonight, neither as busy as it had been or as it would be later (but still lively for a friday evening,) was mostly a mix of young hipsters and older, educated clientele.

And then of course, there was Serafine, who seemed to exist in a category all her own. The Awakened were good at that. Sera, especially, was good at that.

Ian wasn't bad at it either.

When he walked into the room, a few people looked up. It was easy to look at him, and easier still to keep looking once you'd started. Where Sera's beauty was raw and visceral, Ian's was sleek and alluring. Feline. The Sleepers noticed it without really understanding what it was they were sensing, but Sera would know. She'd feel the predator under his skin as surely as she'd sense the resonance (cunning and elegant) swirling around him. He was dressed in dark selvage jeans (skinny and tailored,) black harness boots and a crisp white t-shirt. The kind of casual but clearly-overpriced outfit that one might expect of someone who was probably going to be out dancing later.

Ian paused at the far end of the bar, gazing across at where Sera was seated with her drink. After a moment, he approached and took a seat to her left.

But he didn't say hello. Just glanced at her and cocked an eyebrow in a wry smile steeped in subtext. When the bartender asked what he wanted to drink, he asked for Sazerac.

Ian Lai

[I suppose I should roll some awareness, huh?]

Dice: 5 d10 TN6 (2, 4, 6, 7, 7) ( success x 3 )

Serafíne

Sera wants a cigarette. Sera wants a fucking cigarette but they don't let you smoke anywhere, anymore. So she's sitting at the bar with her hand open over her drink and her index and forefingers just parted as if there were indeed a clove cigarette between them although there is not, and when Ian comes up and takes that seat at her left, well, he has the impression of blond curls still soft against the sharper edge of her profile. He has the background punch of her resonance, which is impossible to miss or ignore, aswirl all around her. Tonight she feels more like - what it is? Passageways; thresholds. Something between or just on the verge of becoming. Liminal, like holding your tongue against the roof of your mouth, just

waiting

for something more.

Ian sits down beside her; she sees his shadow before she sees him.

The way it cuts across the bar.

Sera is aware of him and visibly so; something about the supple flow of tension across her skin. Something about the pattern of her breathing, the arc of her spine. Aware of him and evidently so, but she does not look at him for

several

long

beats

of her errant heart. And then she does; a slanting sideglance that takes in his profile, travels down his frame to the drink that has just been placed in front of him. The right side of her head is shaved.

It is almost surprising, how spare her gaze is, tonight.

"I don't think we've met."

Ian Lai

"No." He smiled again and took a sip of his drink. His tongue ran between his lips (thoughtful, tasting.) "I can go, if you'd rather be alone." The cast of his voice and his dark, sloped eyes gave the impression of honesty when he said this. Maybe that was only an acknowledgment of Sera's capabilities, or maybe it was actual courtesy. Either way, if she wanted him to go, he would.

When Ian leaned over the bar, it stretched the muscles in his back, coiling for a moment as he rolled his shoulders before settling into a relaxed pose. He had a lean build, thin but athletic. The denim fabric of his tailored jeans hugged his legs tightly enough that you could see the outline of corded muscles in his thighs.

(Some kind of athlete?)

"Either way, I like your dress. And your tattoos."

Serafíne

Sera makes some noise in the back of her throat, and the slow-crawl of her mouth is wry. One doesn't, one imagines, come to a place like this dressed like that if one wants to be alone. But here she is; dressed like that, drinking, and spare somehow, and alone.

She does not tell him to go.

Just gives him that look that has the shape of a smirk though not all of its implications. Chin hair, the long curls falling back from the sharp tracery of her profile, her eyes half-shadowed, her mouth seamed. Smiling, though somehow it looks like she's smiling (all smirking-wry) around something.

"Which tattoos do you like best?" She asks, gaze sparking on his features. Steady. And for all that sense of attenuation about her, confident as fucking hell. She's magic, after all.

"The ones you see now? Or the ones you can't see, yet?"

Ian Lai

There was a bit of like-minded recognition in the way that Ian's lips kept tugging at the corners, edgy little half-smiles that never fully broke open. Recognition because they both knew this game like it was written into their bones. And maybe Ian had been drawn to her because they were both Awake, but maybe it was also because he'd been around enough people to know when someone might be worth talking to.

"Ask me again later tonight. Maybe I'll like them all."

He took a drink of his whiskey and set the glass down, rolling it once, lightly, between his thumb and middle finger. His eyes only strayed from hers long enough that his attention wouldn't seem uncomfortably direct, before alighting back on the striking angles of her face.

"I'm Ian."

Serafíne

"Most people do," she returns, with such easy equanimity that it feels like a statement of - well, fact. There is something quite nearly unprepossessing about the way she says those three words, though Sera cannot ever be truly unprepossessing. She may be the most fucking possessing, and prepossessing, person in the goddamned bar.

But her body language shifts slightly; doesn't it? She turns on the barstool, unlaces her right hand from where it drifts over her drink. The long fingers framed with tattoos. He does not get a glimpse of sharkscissors yet; that is on the left palm, but the right has its own ink and its own history she does not remember.

Sera is wearing a black leather bracelet ringed with spikes and bicycle chain wrapped five times around her right wrist by way of jewelry. A bronze ring on her right index finger, its shield face engraved with ... well, something he is too far to read.

"Serafíne. Call me Sera.

"New in town?"

Ian Lai

He could have made a similar claim, had he any tattoos to show (or hide.)

"Mm, not so much new as... on the fringes." He glanced at her bracelets - the way they stuck out (the way they moved against her skin.) His own wrist (not the one closest to Sera but the far one - the left hand) was decorated with a simple band made of leather and steel.

"You?"

He took a drink while she answered, listening with measured interest. And soon enough his angle adjusted to match hers, drawing their knees closer together. That he wanted to touch her was more than obvious, but then, he hadn't made any effort to hide it. Ian was young and beautiful and in alone (no longer) in a bar on a Friday night. More than likely this precise sort of interaction had been in the cards all along. If Sera had not been here, he'd probably be drinking with someone else by now.

That didn't make his interest any less genuine, though.

[And while we're at it, let's do an empathy roll.]

Dice: 5 d10 TN6 (2, 2, 8, 8, 10) ( success x 3 )

Ian Lai

[Edit: and alone (no longer)]

Serafíne

"No." Sera replied, swaying slightly in his direction as she reaches to pull her own drink - the froth from the shaken egg white has started to collapse upon itself - closer to hand. That half-smile still curls like smoke at the edge of her mouth, but the truth is that it does not entirely reach her eyes. "I've been here a while."

The truth is that Ian can see that smile and see through it; he can see also that her interest is piqued, though it does not seem to have the same inflections as his interest, it is still there, in her eyes and beneath her skin.

There is also something about the way she holds herself; a certain care, a certain guardedness, as if she were protecting from a healing wound; as if she were a healing wound; as if this were her first night out in a half-dozen days and she were remember the shape of the glass in her hand and the murmur of the patrons in the crowd and the way the music hums and the traffic outside flashes by; the blast of warmth from the heater and the pleasure of a stranger taking the seat beside you, is this free.

"Why stay on the fringes, though? Why not plunge the fuck in?"

Ian Lai

She asked for elaboration, and for once, Ian gave a straight-forward answer (and although it was not the whole answer, it was a truthful one.)

"Honestly? I work two jobs and one of them requires travel. I just... haven't had the time."

There was a subtle shift in his energy as they spoke - a gradual thing that softened the sharp edges of his interest. He let his drink rest a moment, less focused on it than he was on her, and for a few beats he sat very still. Then he moved, twisting around to face her fully, and let the fingers of his left hand slide along the bar until they came to rest beside her own where they gripped her glass.

"Clearly I should have, though."

And he left it at that. Did not press to ask her to talk about whatever it was that was still hanging onto her body - ghosts of old wounds that might never really go away. It was as close to empathy as he usually came. And then, if she let him, his fingers found their way to hers and he traced a slow line up the length of her middle finger and onto the back of her hand.

"I was going to ask if you wanted to go dancing, but... maybe another night."

Serafíne

His hand comes to rest beside her own, and Sera's gaze falls from Ian to his hand. The scintillating glimmer of light over the rim of her glass, the dull thread of reflection in the beaten copper ring on her index finger. The ink worked into her skin, black and gray and only that, narrow lines, the letters and numbers somehow compressed and elongated by the artist such that they are both unmistakeably scribed, and impossible to read without close examination.

She is in a three-quarter profile to him and cuts him a slicing little glance when he makes that remark, that clearly I should have plunged the fuck in sooner, and that makes the edge of her small smirk deepen into something else entirely. Some remarkable sort of knowingness that is written wholly and entirely into her skin.

Then he touches her, and she does allow it, drops her gaze to watch him follow that line up her middle finger to her wrist. Thinks, briefly and wholly, of someone else entirely, and holds that thought in her body and in her lungs and breathes out and turns her hand over so that he has her palm, her inner wrist, the branching delicacy of her veins to admire beneath her skin. Paler at the inner wrist than anywhere else.

"Another time. I don't know that I'm so much the going dancing sort though. I prefer a good dive bar to a goddamned nightclub.

"You seem pretty polished. You really think you can get that dirty?"

Ian Lai

He took a certain patient appreciation in the contact of skin where his finger met her hand, and maybe Sera would see it in the way his eyes lingered there (in the soft-focus gleam of his gaze.) Her pattern was alive and vivid beside him, if a bit guarded (liminal.) She asked if he was capable of getting dirty.

"I don't get dirty," he responded. "It's one of my gifts. My sweat smells like cinnamon and rose petals." At that, he gave a playful loft of an eyebrow (obviously joking, though he kept his voice dead-pan.) He lifted his hand away from hers slowly and picked up his whiskey, finishing off the last of it in one go. There was a brief gesture given to the bartender to indicate he was ready to retrieve his credit card.

"Is that a challenge? Because I have to warn you, I'm not planning to go to sleep until dawn."

Serafíne

"It's a fact," Sera, quietly. Her eyes are dark in this light and they cut down and away from his, to some point against or just beyond the edge of the bar. Her mouth is open, lips glossed rather than painted, her eyes dark and rimmed with kohl, smeared at the edges a bit. There is a peculiar light in her eyes and a certain delicacy in the way she holds her chin, some memory like a lozenge in the center of her tongue. " - not a challenge."

And her smile: spare and strange and quick. The needlepoint of it, a pinprick loveliness that feels both immediate and wrenching and distant and haloed.

"It's who I am. Not a fucking game."

And she stands up abruptly enough that she pushes the barstool back with her ass and if this were really an old speakeasy rather than a sleekly modern incarnation of one the barstool would be caught on some rought floorboard and upended, but instead it just glides.

Sera is standing close to him; breathing in, her senses wide open, her heart beating, beating, in her chest. Her own drink is only half-finished but she doesn't down it, not the way you think. Not all-at-once. Not at all. Sera's heels are insane but not quite insane enough to bring him up to Ian's full height. If he's perched on a barstool though, maybe -

"I like the scent of sweat. Sawdust. That three a.m. panic that down's never going to come and that five a.m. panic that it's just around the goddamned corner. Every goddamned puzzle piece in between." "I get dirty as hell. It doesn't sound like you'd really like that." Sera's appreciation is never really patient, is it? Is never deliberated. It simply is. "And I don't know any other way to be."

Serafíne

Per + Awarempathy.

Dice: 7 d10 TN5 (2, 3, 3, 4, 8, 9, 10) ( success x 3 )

Ian Lai

[Manip+Subterfuge]

Dice: 6 d10 TN6 (3, 3, 4, 6, 6, 8) ( success x 3 )

Ian Lai

It's who I am. Not a fucking game.

Ian didn't respond to that - at least not verbally. His expression was, like much of the rest of him, controlled. But there was an edge of... something. Less in the details of his eyes and more in the way he stared at her with this kind of calm, coiled focus. More feline in that moment than she'd seen of him so far.

The sound of the barstool scraping against the floor as it was pushed back drew his gaze briefly (but only briefly.)

Sera's energy was a burning heat beside him, the way she stood so close, a vision of raw nerves and brutal honesty. Ian let her speak. Then he stood, and the motion was both smooth (graceful in a way that made him almost otherworldly) and, yes, deliberate.

Because Ian was a person who never did a single fucking thing without making damn sure that it was something he wanted to do.

And then he leaned in (close enough that his breath touched the sensitive cartilage of Sera's ear) and said, "You don't know a single fucking thing about me."

He pocketed his credit card.

Then he left. And unless Sera made an attempt to stop him, his departure would be as smooth and silent as his entrance had been.

Tuesday, April 1, 2014

saving grace


Serafíne

Sera made it no more than half-way down the staircase to the library tucked in the chantry's basement the first go-round. This time, there is no one about to offer her a hand as she negotiates the stairs, drunk or stoned and wearing those heels. But isn't she always drunk or stoned and in those heels. And doesn't she remember the blood Grace dreams of every night.

And weren't those screams sobering.

--

A hand on the door. She's swaying a bit, but -

"Grace?"

Grace

Grace hugs her knees to chest. She rocks herself slowly back and forth on the couch in the library, eyes open. It's quiet now, no screams, but she can feel them coming. Inexorable. Like the swells before a tidal wave, the blood-filled visions of Hydra have started to come. And go. And come again, worse.

Right now, she's hugging her knees to her chest because the floor has turned red and started to swim. And like some child's game of The Floor is Lava, she's certain that if she just doesn't touch it, it'll be okay. For a few minutes more.

There's a voice at the door. Sera's voice. Grace isn't entirely certain that it's the real Sera and not some fake vision-Sera come to torment her (or to die with her) but Kalen was supposed to bring Sera, wasn't he? Surely, this is the real one. If not, there's no one down here anymore to care about her talking to things that don't exist.

"Yeah? Come in?"

Serafíne

"Hi Grace."

The door opens.

The door closes behind her.

Sera somewhere and somewhen between the door and the section of the library Grace occupies - sunk to the floor or perhaps one of the armchairs, knees pulled up firmly to her chest - Sera steps out of her heels. One and then the other. She remembers how to do that, how to leave things behind. If Grace is curled up in an armchair, well, Sera tucks herself into the right arm and braces her swaying-self with an outflung hand planted against the spine of the chair. If Grace is curled up on the carpet, Sera folds herself to the ground. Without the heels - which Sera wears with a fuck-you sort of confidence - she is really rather small.

Skin and bones and a beating, furious heart.

"Waking nightmares, huh?" Sera inhales. The library seems so close and sharp, suddenly. Those controls at the entrance almost - clinical. "Tell me what you feel. Okay?

"Tell me what you see. Whatever it is, I can take it."

Grace

Grace puts her head in between her knees, looks down into the darkness so created by her crumpled self. "Right now? I see you. You just sloshed through all the blood on the floor," she says, waves a hand at all the blood. Her voice is still scarred a bit from all that screaming, but some of the wavering in it isn't from simply wearing out her vocal cords.

"I feel like..." she starts, but the need to breathe crowds out words. So she takes a few quick (too quick) breaths before continuing. "Like it's not safe being awake anymore. I always knew if I was awake, the dreams were over and I could just...

"Am I going to stay like this?"

Serafíne

"I can't make the hallucinations go away," Sera tells Grace quietly, with a certain degree of authority threaded through her smeary voice. "Right now, you're just going to have to weather them. You're going to have to bear them with me. It's like a bad trip, see.

"You just need to get through it.

"I'm going to make you feel safe. Safe and sound, and I'm going to take away your fear. Okay?

"Then I'm going to help you sleep. And I'll stay with you all night long, 'til you wake.

"I know someone who can help if you're still see things then. Okay?

"Now stretch out; lay down. Get comfortable so you can sleep. I'm going to lie down with you."

Grace

Sera says she can't make the hallucinations go away, and Grace shuts her eyes tight. Well, fuck. It's like a bad trip, but Grace has never had a bad trip, really.

She doesn't want to look at Sera. Doesn't want Sera to see the fear in her. She's going to die again. Soon.

But then, Sera continues. There's things that can be done. Grace can be soothed, can be assisted, can be taken to someone with the ability to fix it.

"Okay," she says, into the jean material of her pant leg.

Sera says to lay down, and she's just contemplating the motions that will bring her there, when Sera says she's going to lie down too. Grace's hands unclasp from around her legs, stiff with tension, shaky. "You're what?"

Even so, Grace does start to stretch out on the couch, stiff and hesitant. She isn't saying no.

Serafíne

"I'm gonna lay down with you."

Easy to smell the smoke in Serafíne's hair, all rich and sweet and spicy. Easy to catch the scent of the whiskey on her breath and her skin. Sera is perched on the arm of the couch and her posture is almost negligent. She is all long arms and long legs, this physical ease to her even when she's drunk enough that stairs are treacherous without railings, and the world is starting to unsluice itself all around her.

Her eyes are dark and spare and quiet and settle on Grace, who is all stiff, stark with fear, hesitant.

"Nothing's going to come for you while I'm here. I know you're afraid; I can taste it in the back of my throat. It's okay to be afraid, but I'm going to get you through this.

"Do you trust me, Grace?"

Grace

Grace stretches out on the couch at last, lying down on her side. She shuts her eyes then, squeezing them tight against the rising red tide of the room. It smells coppery. She can almost taste it.

"I trust..." she starts, but cannot finish. There is blood in her mouth, and she must hold her breath, can't speak like this. Instead, her hands come up to her eyes, pressing tight against them, and her legs want to curl up again.

It's just a vision. Just a vision. The sensations are just that -- random neuron firings, nothing else. But the blood surges warm around her, tastes like metal in her mouth, and she has to force herself to breathe.

Then, it feels like the bubbling rasp of blood flowing into her lungs. She coughs.

Nothing will come for her, except for her own mind, Grace thinks. Her broken, malfunctioning mind. It will come for her at the end.

Serafíne

Grace stretches out; Sera follows suit, sliding from the arm of the couch onto the cushions beside Grace, kicking out her legs and shimmy slithering down the couch alongside the Virtual Adept. Maybe the scent of smoke, of cloves and burnt sugar, of tobacco and whiskey, of Chanel No. 5, which is the scent Sera has chosen to pair with her usual mixture of skin and sweat and salt and alcohol and smoke, maybe these many and myriad scents are not enough to slide between the stutterstep moments of Grace's waking nightmare, but there they are.

Sera settles beside Grace; also on her side. One arm tucked beneath her narrow frame, the other reaching to wrap around Grace's arm and shoulder, holding her.

Holding her.

And Sera bends her head, rests her brow against the back of Grace's skull, nose against Grace's spine, close enough that each breath stirs the fine hairs on Grace's skin. There is nothing else to say, and so Sera says nothing. She breathes, and she breathes Grace in, the sour tinge of sweat and fear, the gut-wrenching seizure of it all, enduring, entire.

The humming begins beneath her breath; lingers in her throat, behind her mouth. If Grace is in any state of mind sufficient to pick out the melody, she might recognize it as a song that Sera has sung for her before.

Serafíne

Mind 2: empathic projection. Safe/sound. Difficulty: 5, -1 (resonance); -1 (focus).

Dice: 3 d10 TN3 (1, 3, 7) ( success x 3 ) [WP]

Grace

It's difficult to feel safe in the midst of drowning in a lake of blood. But then, there is Sera, and Sera is Magic. Her song is relief itself, and even though Grace is drowning, she doesn't much care anymore.

There is Sera, floating in the red sea, holding on to her, smelling of smoke and cacophony and blood. Her lungs burn with the effort of breathing, all thick and bubbling and full. And yet, she can still smell. How odd.

The tightness with which she's held her body shifts into slack.

She doesn't mind the arms around her, the feeling of breath at her neck. For once, the other things going on in her waking nightmare are far too distracting for her to even register these things as something to flee from.

Serafíne

The song quiets; changes; deepens. The words are a wish; are a promise; are a prayer, and the words hardly matter.

Safe. Safe. Safe.

Safe and sound.

The song is a prayer to the moon and a promise to the body; it is an invocation of mercy and mercy, now, is all Sera can offer Grace in the midst of her hallucinations. Oh, Sera remembers dying; this is not something she has forgotten, some pain she has failed to remember, some loss she has subsumed into her skin, some disaster she has wiped clean. Some darkness she allows beneath her skin but only in shadow.

Sera does not hallucinate, and she does not have nightmares, and she does not remember her dreams, but she remembers what it felt like to drown in her own blood; to tear herself open and to be torn open, again and again and again. Locked in a sterile white room,

dying

alone, alone, alone.

Grace will not die alone. Not tonight. Tonight she's safe; tonight, she's safe and she's Safe and she's safe. She is whole and she is sound.

The song begins to ravel, pulls itself into its component parts; sloughs itself to pieces. Sera's brow against the base of Grace's skull, her breath warm, her right arm worming its way beneath her body. Sera, wrapping Grace up in her arms, finding her way out of her skin, into another's. Beneath another's.

The hallucinations do not disappear; Sera cannot banish them. But the pain. The sensation of it -

Serafíne

Mind 2: extending. Difficulty +1 (extending) -1 (taking time.)

Dice: 3 d10 TN3 (1, 2, 4) ( success x 1 )

Serafíne

And: Mind 2 (empathic projection - safe and sound)/Life 3 (call it panacea. Sera is taking away/taking on the physical sensations of Grace's hallucinations on her own body.) Difficulty: 7. -1 (focus) -1 (time)

Dice: 3 d10 TN5 (1, 2, 3) ( success x 1 ) [WP]

Serafíne

Extending. Difficulty +1 -1 (Quint)

Dice: 3 d10 TN5 (2, 5, 7) ( success x 3 ) [WP]

Serafíne

Extending. Ditto.

Dice: 3 d10 TN5 (4, 8, 8) ( success x 3 ) [WP]

Grace

Grace opens her eyes, breathes. And for a change, she isn't breathing blood. She can see it, she knows it's there, knows what's coming, even, but no -- it won't touch her.

It's like she's floating around somewhere else, watching this happen to someone else. Like it's a movie of her life. Separate.

"Sera," she says, when she can speak again. "Whatever you're doing, it's working."

Working, indeed. But Grace doesn't know how -- doesn't know that what Sera takes, she puts upon herself.

Her skin begins to crack open, to spill its contents into the sea of blood, but Grace doesn't feel it. Can't know it's happening, unless she looks down at herself.

Serafíne

"I know." Sera says; will, perhaps, even remember saying, though her lungs are full of fluid and her skin is tearing itself open and her body is wretched, debilitated, ruined.

She can't breathe. She nuzzles Grace.

She keeps Working, and pushes every sliver of herself into her Work.

"I know. Close your eyes Grace.

"Go to sleep."

Serafíne

Extending.

Dice: 3 d10 TN6 (2, 10, 10) ( success x 3 ) [WP]

Serafíne

Stamina: (this feels bad).

Dice: 3 d10 TN6 (3, 6, 9) ( success x 2 )

Grace

She's floating on nothingness, sensation taken, safety assured. It's so easy to start to drift off again, once the adrenaline wears itself out. Sluggishness takes over when the chemicals of panic abate.

There's a hum, and arms around her, and breath at her neck, and blood everywhere, but none of it matters, none of it reaches awareness. It's like Grace has been numbed to everything that feels wrong.

Even as her body sublimes, piece by piece, the blood lake digesting her whole. There's nothing to feel. Nothing to fear.

There is only darkness behind closed lids.

Serafíne

(Paradox.)

Dice: 3 d10 TN6 (1, 4, 5) ( fail )

Serafíne

(Take that consensual reality.)

Serafíne

And Sera. All night long she does nothing but drown.